Clearly the protection of Athica kept the high elven city free from the Mists. We need to research the nature of Athica and see if we can duplicate the protection in some way.
We might be able to forge a font of power that would protect the user from the Mists for some length of time, useful for clearing Elvenhome, Rivervale and Nagthilian. We might be able to duplicate the creation process for Athica and make similar protective forces for other cities, since it was implied that Elvenhome at least had the same sort of protecting spirit.
I wonder if the sages at Erudin would be interested in this matter.
OOC: If the GMs are interested in following this sort of storyline, it could be done similarly to the way we're rebuilding the ruined city. Players propose a question (or are given a choice of research avenues to choose from), a "cost" is set in game terms such as dropped research items (100 mistlights, 1000 greater lightstones, etc) and then once the target is reached that avenue of research is resolved.
I see it as a branching tree with dead ends (sorry, you did all the research and found that mistlights give no insight into the problem), new branches to choose from (yes, mistlights seem to have an association with the source of the Mist's power, you can either research into their planar nature {100 more mistlights} or their magical nature {150 mistlights}), or resolutions (congratulations, you can now build Mist Defense Fonts).
Ideally the research tasks would be scaled to have a lot of low level requirements that anyone could do and relatively few high level things that only a select number of characters could manage so that everyone gets to participate, which is the way the city tasks seem to be effectively designed.
We might be able to forge a font of power that would protect the user from the Mists for some length of time, useful for clearing Elvenhome, Rivervale and Nagthilian. We might be able to duplicate the creation process for Athica and make similar protective forces for other cities, since it was implied that Elvenhome at least had the same sort of protecting spirit.
I wonder if the sages at Erudin would be interested in this matter.
OOC: If the GMs are interested in following this sort of storyline, it could be done similarly to the way we're rebuilding the ruined city. Players propose a question (or are given a choice of research avenues to choose from), a "cost" is set in game terms such as dropped research items (100 mistlights, 1000 greater lightstones, etc) and then once the target is reached that avenue of research is resolved.
I see it as a branching tree with dead ends (sorry, you did all the research and found that mistlights give no insight into the problem), new branches to choose from (yes, mistlights seem to have an association with the source of the Mist's power, you can either research into their planar nature {100 more mistlights} or their magical nature {150 mistlights}), or resolutions (congratulations, you can now build Mist Defense Fonts).
Ideally the research tasks would be scaled to have a lot of low level requirements that anyone could do and relatively few high level things that only a select number of characters could manage so that everyone gets to participate, which is the way the city tasks seem to be effectively designed.