Armwraps of the Tranquil

Jinxat

Dalayan Beginner
Could the clicky timer on this be looked at please? Currently it is set at 1.0 second cast time, and although this may not seem like a long time, it is fairly detrimental considering the effect only lasts for 5 ticks. I propose that the arms be set to an instant cast time.

At the level required to attain this item most monks will be doing upwards of 300 dps. I usually do around 350 or so dps, and that means that I lose out on approximately 350 damage while casting this. Now I know this doesnt seem like much, but considering the effect only lasts for 30 seconds (overhaste) I dont see why I would have to take time to cast the spell and lose damage when it is supposed to boost my damage output for that time period. I havent done parses yet, but I am not sure if the haste added would infact make up for the damage lost during the casting time of the arms. If it would, then the increase in total damage done in that 30 seconds would be marginal at best.

Lets say that the time it takes to click the arms costs roughly 350 damage. 350 damage / 30 seconds (5 ticks) is approximately 12. Therefore just to match the amount of damage I had lost out on, the effect would have to increase my DPS by 12. Anything over 12 would be a bonus, and anything under 12 would make them useless to click. As your dps increases with AAs, items, or buffs (giantkin) then it makes the clicky less and less appealing with the 1 second cast time as the bonus would have to make up for that much more damage lost.

Thanks for your time.
 
Jinxat said:
Could the clicky timer on this be looked at please? Currently it is set at 1.0 second cast time, and although this may not seem like a long time, it is fairly detrimental considering the effect only lasts for 5 ticks. I propose that the arms be set to an instant cast time.

At the level required to attain this item most monks will be doing upwards of 300 dps. I usually do around 350 or so dps, and that means that I lose out on approximately 350 damage while casting this. Now I know this doesnt seem like much, but considering the effect only lasts for 30 seconds (overhaste) I dont see why I would have to take time to cast the spell and lose damage when it is supposed to boost my damage output for that time period. I havent done parses yet, but I am not sure if the haste added would infact make up for the damage lost during the casting time of the arms. If it would, then the increase in total damage done in that 30 seconds would be marginal at best.

Lets say that the time it takes to click the arms costs roughly 350 damage. 350 damage / 30 seconds (5 ticks) is approximately 12. Therefore just to match the amount of damage I had lost out on, the effect would have to increase my DPS by 12. Anything over 12 would be a bonus, and anything under 12 would make them useless to click. As your dps increases with AAs, items, or buffs (giantkin) then it makes the clicky less and less appealing with the 1 second cast time as the bonus would have to make up for that much more damage lost.

Thanks for your time.
i think its worth noting that your damage has a delay. You hit with a x/17 weapon. So, if you time a cast well (and i think timing your casts is a skill), then if you're swinging 4 times every .8 seconds (1.7, with haste and AAs and giantkin and bardsong etc.)... then you only lose .2 seconds. and its not like it cuts off .2/350 damage... it delays when you're going to do whatever damage it is you were going to do by .2 seconds.
 
Uhhh.. its only 2 ticks in duration? you have some crazy spell editor or something :/

I do agree with you though, and I'd also like to see it become an instant clicky.
 
Aaubert said:
i think its worth noting that your damage has a delay. You hit with a x/17 weapon. So, if you time a cast well (and i think timing your casts is a skill), then if you're swinging 4 times every .8 seconds (1.7, with haste and AAs and giantkin and bardsong etc.)... then you only lose .2 seconds. and its not like it cuts off .2/350 damage... it delays when you're going to do whatever damage it is you were going to do by .2 seconds.

Assuming I am at max haste (goe + worn + bardsong + giantkin and /s 7, etc.) there is hardly any interuptions in my melee swings. It would be beyond skill to time it perfectly to minimize the damage lost. The only way I would be able to do it every time would be through a 3rd party program or some macro and even then it would be fairly difficult to work it all out. There is no way that it would be possible to time it perfectly when taking into account human error and lag. I understand your argument, but it would be more feasible with a 2 handed weapon as opposed to two low delay one handed weapons. Unfortunately my two one handed weapons out damage my 2 handed weapon at the time being so choosing to swap weapons would not be a wise decision.

Regardless of the fact that it is technically possible to only lose a certain % of the dps of that 1 second cast time, do you honestly think that I, or any other monk should be penalized for an effect that is supposed to boost our dps for a short period of time? It doesnt make much sense to me.
 
Jinxat said:
do you honestly think that I, or any other monk should be penalized for an effect that is supposed to boost our dps for a short period of time?

i see both sides, but you totally bring up a valid point. i really do think that timing spells is part of what i consider to be skill in a player. as a knight, using a twohander, knowing what spells to cast to gain max HP or max DPS and lose minimal melee DPS...

aside from all that crap.... i totally agree that if the purpose behind the item was to increase DPS w/o any penalty, then its not the form it should be. If the purpose is to give a tool the monk can use to maximize overall DPS, then maybe it just needs to be used wisely. Enchanters cast a spell that gives crits for a certain amount of time, and in the time it takes to cast that spell, the chanter can't be casting a nuke.

by your logic... i ask the same question. "do you honestly think that I, or any other enchanter should be penalized for casting a spell that is supposed to boost our dps for a short period of time?

(i'm not trying to be a jerk, and i really do support the idea of making it an insta-clickie. that just seems like a bit of a... hole in the logic)
 
Aaubert said:
i see both sides, but you totally bring up a valid point. i really do think that timing spells is part of what i consider to be skill in a player. as a knight, using a twohander, knowing what spells to cast to gain max HP or max DPS and lose minimal melee DPS...

aside from all that crap.... i totally agree that if the purpose behind the item was to increase DPS w/o any penalty, then its not the form it should be. If the purpose is to give a tool the monk can use to maximize overall DPS, then maybe it just needs to be used wisely. Enchanters cast a spell that gives crits for a certain amount of time, and in the time it takes to cast that spell, the chanter can't be casting a nuke.

by your logic... i ask the same question. "do you honestly think that I, or any other enchanter should be penalized for casting a spell that is supposed to boost our dps for a short period of time?

(i'm not trying to be a jerk, and i really do support the idea of making it an insta-clickie. that just seems like a bit of a... hole in the logic)

Thing is, that with a chanter you are increasing the overall dps of the raid for that short duration. That is part of the enchanter's role on a raid. This item allows me to increase MY dps for a short duration, not the overall dps of everyone else in the raid. Therefore, although you suffer a slight penalty for using your curses, the advantage gained by the raid by far outweighs the 1 or 2 nukes you could have cast. The fact that I am bringing up is that I am not sure if the damage I would gain is worth the damage lost.

Thanks for the support, but like I said before there is literally no way that I can humanly time it properly with 2 one handed weapons. If I use a 2 hander then yes, I probably could, but I shouldnt have to swap weapons (and do lower dps overall) just to use these arms.
 
Jinxat said:
I tested it out the other day, lasted 30 seconds.

Am I crazy?
Predatory Instincts, duration 10, lasts 60s
Flames of Rage, duration 5, lasts 30s
AA regen, duration 4, lasts 24s
Rapid Strikes, duration 2, that would be 12s
Right?

I wouldnt complain if it were changed to last 30 seconds :)
 
Thoias said:
Am I crazy?
Predatory Instincts, duration 10, lasts 60s
Flames of Rage, duration 5, lasts 30s
AA regen, duration 4, lasts 24s
Rapid Strikes, duration 2, that would be 12s
Right?

I wouldnt complain if it were changed to last 30 seconds :)

Lol dude I have no idea, just telling you what I saw.
 
Jinxat said:
Could the clicky timer on this be looked at please? Currently it is set at 1.0 second cast time, and although this may not seem like a long time, it is fairly detrimental considering the effect only lasts for 5 ticks. I propose that the arms be set to an instant cast time.

At the level required to attain this item most monks will be doing upwards of 300 dps. I usually do around 350 or so dps, and that means that I lose out on approximately 350 damage while casting this. Now I know this doesnt seem like much, but considering the effect only lasts for 30 seconds (overhaste) I dont see why I would have to take time to cast the spell and lose damage when it is supposed to boost my damage output for that time period. I havent done parses yet, but I am not sure if the haste added would infact make up for the damage lost during the casting time of the arms. If it would, then the increase in total damage done in that 30 seconds would be marginal at best.

Lets say that the time it takes to click the arms costs roughly 350 damage. 350 damage / 30 seconds (5 ticks) is approximately 12. Therefore just to match the amount of damage I had lost out on, the effect would have to increase my DPS by 12. Anything over 12 would be a bonus, and anything under 12 would make them useless to click. As your dps increases with AAs, items, or buffs (giantkin) then it makes the clicky less and less appealing with the 1 second cast time as the bonus would have to make up for that much more damage lost.

Thanks for your time.

Talking with Jinxat last night on Vent, I have to agree with everything he says here. I myself don't have the armwraps just yet, but having this item have a cast time is, to put it bluntly, dumb.

This is the next immaculate upgrade for me after the leather legs drop, and after talking with Jinx I almost don't want to even bother making them in favor of something like a bracer. Thanks, and if we could get a response from a Dev or GM, that would be awesome.
 
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