Anyone Tried the Adjusted Overgrowth Stuff?

DodoBot

Dalayan Elder
Just curious if anyone has messed with the new stuff yet. I remember things being hilariously out of whack years ago, and would love to go check them out in adjusted (and working) condition sometime. Also do these changes play into some of the unfinished lore for the rest of the zone?
 
A bunch of the overgrowth stuff is functional and working. The cash isn't great anymore, but the zone is kind of fun.
 
Wevrynn accepting the pendants from the Circle leaders opens up access to the final part of the zone. This is targeted at the tier 13 crowd. Previous to now it was unimplemented.
 
Overgrowth could use some love thrown it's way in the exp/money department. It hasn't happen to Citadel yet so I'm not sure it ever will. It's a great zone design however. Not sure I can think of another zone that had exp mobs for fresh 65's or less to T13 raid mobs.
 
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Overgrowth could use some love thrown it's way in the exp/money department. It hasn't happen to Citadel yet so I'm not sure it ever will. It's a great zone design however. Not sure I can think of another zone that had exp mobs for fresh 65's or less to T13 raid mobs.

kedrin for anti nerf Pres
 
thats cause we need a cool break down system, leave vendor prices shitty but make the items useful to crafters, twinkers, ect.

#ontopic
overgrowth is cool and awesome and if you havent spent some time here i suggest it... just with stupid clockwork bags would get unnerfed, well the quest atleast.
 
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