I was lucky enough to get this tunic recently for Korra but like most rust loot with MNK on it it appears the actual viability for monks was overlooked (much like the 7 wt dps legs and the 7.5 wt softly glowing metal).
When I bid for this tunic I believed it proc'd a normal root with a nice resist mod, which seemed mildly useful for holding agro but infact it procs root with a big ass knockback on it. This effect obviously has little use in the raid game - its an xp group toy, and for xp groups it makes the item near unmonkable.
So far i've had it almost get a cleric killed when a mob got knocked ontop of them and rooted and they thought they just had agro, it also consistently pisses off any melee in my group by knocking the mob around when I take damage through tanking or aux tanking and ends up actually reducing the groups overall DPS through missed hits enough to far offset the critical strike mod.
I'd really like the effect reconsidered as monks have already been overlooked on the items I mentioned above, and losing this tunic for xp'ing is a big shame cause the stats are really nice... :dumb:
When I bid for this tunic I believed it proc'd a normal root with a nice resist mod, which seemed mildly useful for holding agro but infact it procs root with a big ass knockback on it. This effect obviously has little use in the raid game - its an xp group toy, and for xp groups it makes the item near unmonkable.
So far i've had it almost get a cleric killed when a mob got knocked ontop of them and rooted and they thought they just had agro, it also consistently pisses off any melee in my group by knocking the mob around when I take damage through tanking or aux tanking and ends up actually reducing the groups overall DPS through missed hits enough to far offset the critical strike mod.
I'd really like the effect reconsidered as monks have already been overlooked on the items I mentioned above, and losing this tunic for xp'ing is a big shame cause the stats are really nice... :dumb: