Aimed Shot

Deathpoint

Dalayan Beginner
Let this be a Ranger style if possible.

What it would do:

Once activated it sets the damage/delay of the rangers next bow attack to double of what your current ratio is. After the shot is fired you immediantly return to your last used style without a delay. After the delay cycles your ratio returns to normal. Switching back to Aimed shot from this point would then occur the normal style switching delay.

Why it would do this:

This increase in delay of the attack would allow rangers to cast offensive spells in between needed shots without a reduction in dps. It just isn't worth missing a possible 1k + crit for a 72 damage dot.

Tell me what you think :D
 
I dont think this will work, its a good idea but just internally I think the game is hard coded that it wont happen. As it is, I attack with my bow, stop attacking, click Icerend, let it cast, then wait for range attack to pop up again. I think the fractions of a second of spell casting recovery (the downtime after you cast and when all the other spells come up again, not to be confused with recast delay) is what prevents us from immediately bowing the second the spell launches. I've used 25 delay bows as well as 55 delay, and the time it takes after a spell is cast till you can bow again is the same (relies on casting). Thus, I dont think it will work.

As for missing a possible huge crit/crip for a dot/nuke, just dont cast if you believe its not worth it. Once you reach the end game, however, and get Icerend and some Damage Increment items, it'll be worth casting it every time you can (especially during a spell curse), even if your archery/bow/etc is maxed.


On a side note: Rangers have 8 styles. 3 of those are generic, 2 of those are dual weild oriented (one offensive, one defensive), two more are archery oriented (one regular and one extreme), and 1 is extreme defensive (ie. nimble). As it is, a ranger using a 2hs has only the choice of aggressive/defensive. I'd like to see a style for 2 handed weapons, if possible, to balance this out.

Thanks and hope this all makes sense,
Regards,
Aeran
 
I can and always have been able to cast spells before attack delay recycles. The problem is the casting time of all the decent attack spells + the gem refresh delay(during which you can't attack even if your cycle has refreshed) causes on average (and I'm guessing) probably a loss of one attack in order to cast these spells. More or less depending on your bow. I wish I could use that slow ass bow to test this out but I'm a woodelf. Based on my experience in game if code would allowed for a way to increase delay on the fly this would allow me to get spells off. Really this doesn't seem overpowering at all. Damage isn't increased at all-- in fact doubling damage and delay would actually decrease dps for that period of time slightly if my math is correct. All this style (or whatever way it could be implemented) would do is give rangers more of a reason to actually use other abilites that they have.
 
Deathpoint said:
Let this be a Ranger style if possible.

What it would do:

Once activated it sets the damage/delay of the rangers next bow attack to double of what your current ratio is. After the shot is fired you immediantly return to your last used style without a delay. After the delay cycles your ratio returns to normal. Switching back to Aimed shot from this point would then occur the normal style switching delay.

Why it would do this:

This increase in delay of the attack would allow rangers to cast offensive spells in between needed shots without a reduction in dps. It just isn't worth missing a possible 1k + crit for a 72 damage dot.

Tell me what you think :D

I think it's a little greedy to want a sort of super range attack that you can use repeatedly in a fight.

I like the idea of an aimed shot, though. I'd say something like a skill you can use every 5 minutes that doubles your chance to do a critical with your range item. All melee classes could get it, but rangers being the main range class get it earlier.
 
Look this is not some super shot that I'm suggesting here. So all the dps comments and all the other stuff is unnessarcy. This would double damage yes but are you ignoring the fact that it doubles the delay? Or how about the fact that it would switch you out of the style on use and that styles have a reuse delay? Or how about the fact that doubling damage/delay would actually reduce dps even if it could be spammed.

All this would be is an Aimed Shot, that actually makes sense-- more damage (better aimed) and slower (longer to aim) and, this is the biggie, equal dps. Why? Because the shot is slower. At the same time rangers would have a reason to actually use other abilites in battle.

Also, Zombu, I won't even comment on the greedy accusation, considering your post history.
 
Deathpoint said:
Tell me what you think

1) Rangers don't need more dps
2) Higher damage hits = rogue turf
3) Rangers are good enough as it is
4) Rangers don't need more dps
..
...
100) Rangers don't need more dps
 
Deathpoint said:
Look this is not some super shot that I'm suggesting here. So all the dps comments and all the other stuff is unnessarcy. This would double damage yes but are you ignoring the fact that it doubles the delay? Or how about the fact that it would switch you out of the style on use and that styles have a reuse delay? Or how about the fact that doubling damage/delay would actually reduce dps even if it could be spammed.

All this would be is an Aimed Shot, that actually makes sense-- more damage (better aimed) and slower (longer to aim) and, this is the biggie, equal dps. Why? Because the shot is slower. At the same time rangers would have a reason to actually use other abilites in battle.

Also, Zombu, I won't even comment on the greedy accusation, considering your post history.

I'm not sure if you understand the technical feasability of some of the stuff you ask for. Temporary damage/delay table alteration sounds like a lot of trouble versus something like what I suggested, a simple critical hit percentage upgrade.

As for the greedy thing, I'll tell you what. How about we...I don't know, eliminate all ranger self-buff and healing spells and see if you complain. All I want is fear back, and since that isn't happening anytime soon, I'm trying to come up with alternatives. It's a hell of a lot more constructive than you "You should have a permanent spell you can never remove" lich suggestion that isn't even possible since all effects are cleared on death.
 
Of course your suggestion of take my idea and remove all the negative aspects of it is a perfect and wonderful idea. Please don't waste my time.

"Rangers don't need more dps."

The rumor is they are or in the process of, or already have been upped. I don't know the source. Hence what I thought was a cool and not overpowering ability. Of course I get slammed for it. And by Zombu "Give me Crits" Necro here of all people as well. At least my ideas have some creativity.

And of course I don't know the technical aspects of what I am "asking" for. You make it sound as if I am demanding these changes. Simple brainstorming guys. Please get off the high horses.
 
"Higher damage hits = rogue turf"

It would seem the current perception of rogues is that they are those of sustained damage. It would seem accurate to associate large single chuncks of damage as more of a burst concept(IE: wizards)

From Wiz:

BURST ---------------------------------------------------------------------------------------------------------------------------------------------- SUSTAINED
Wizard | Druid Enchanter | Magician Cleric | Shaman Necromancer | Ranger Shadowknight Paladin | Beastlord Bard | Warrior Monk Rogue

As you can see a larger ammount of ranger dps compared to rogues is suppose to be burst. Therefore, I conclude that this statement has no marit. So we are left with "Rangers don't need more dps." as the sole backing of what seems to be a widely exepted opinion. I must say I am quite impressed with the factual basis behind your case. It almost overwhelms me.

Also, I'd like to see a ranger crip with that 100 damage bow. I'd try it myself but I can't use it.
 
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