Adventuring Band XP, Class XP Penalties?

terr281

Dalayan Beginner
Issue: Two characters, a WE warrior and a HighE wizard, have been XP banded from level 1. Both characters hit level 65 within 50 kills of each other due to the warrior dying more pre-65 and not getting rezes.

As a result, at level 65, the wizard started out with a 3 AA "headstart." However, through 60 AAs, the wizard's "headstart" of AAs has grown to 8.
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Post 65, the wizard has died more than the warrior without receiving a 96% rez, instead usually getting a 50% rez.

Further, due to available play time and SoD groups' class slot availability for content, the wizard is played approximately 3 times as much as the warrior.

Neither of the characters' races have a xp bonus or penalty.

Thus, can anyone explain how the wizard continues to "increase their lead" in AAs over the warrior?

Possibilities:

1. Class based xp bonus on the wizard vs. the warrior. (I thought these had been eliminated.)
2. Band xp not being "completely" split evenly between the two characters.
3. Area bonuses not being calculated into the xp that the warrior gains. (Example: Wizard gains 1k xp times 25% area bonus = 1.25k xp. Warrior gains 1k via band.)
4. Group bonuses not being calculated into the xp that the warrior gains. (Example: Wizard gains 1k xp times 100% group bonus = 2k xp. Warrior gains 1k via band.)
5. Something else?...

Thanks
 
Most likely answer is 3. I know area bonuses are not applied to adventure bands. You can see this (and verify that it's not 2 or 4) by killing one thing with the 2 in the group and watching the xp they get on the kill, and the xp you get from the adventuring band.

From what I've seen, 2 and 4 are not the case.

As to 1, I don't know that any xp bonuses/penalties have been removed. These aren't visible in the #s you see on the screen, however, as they're adjustments to the xp you need rather than the xp you get.
 
One specific issue regarding class based xp penalties was how Live removed the very large penalty that shadowknights had to all of their xp sometime around the release of "Ikisith." At that time, they stated that all class based xp bonuses and penalties had been removed.

With SoD being based on the old client, and it coming from the PoP/GoD era, I assumed that penalties would not be "re-applied."
 
XP is handled by the server, not the client. XP, bonuses, penalties, area modifiers, race modifiers, tomes, etc have no relation to live.
 
look at the numbers when you get xp from the adv band, how big is the gap between them in %? when i was leveling my toons i remember being bugged at least twice so that 1 toon got like twice the xp the other did, ended up missing out on like 50AAs cause of that. try completely destroying the band and reforming it. worked for me
 
XP bands work like this:

1) mob is killed giving, say, 10kxp
2) 10kxp is divided by the size of the band, say 2
3) the player who killed the mob receives 5kxp + any modifiers
4) other players in the band receive the xp determined in step 2

As a result, if a character in a band kills something while not grouped with other band members, the bonus or penalty xp will actually be less than if the xp were undivided.
 
Thanks for info, as, after looking at it last night, the Area Bonus is the part that is causing the discrepancy.
 
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