A new Tmap

If you'll want this to be considered, you should include more detail about proposed tier of the new map difficulty, and some rational reason why you think another level of difficulty is needed. Offhand, there seems to be a lot of raid content between those tiers, so it's not clear to me why an additional level is needed other than just-because. EDs were introduced to supplement the raid content due to contention at the intended tier.
 
I'd vote for FI (fucking impossible) maps before easier maps. These would be along the lines of the custodian in difficulty, because there is a serious lack of content to bang your head against after a while.

In all seriousness though, there really could be an extra tmap difficulty. Maybe something along the lines of tier 10 with sanctum quality loots in it. This would be a nice alternative to sanctum itself- since the wing can only support one raid at a time and we are approaching the time when 3-4 guilds will be in there competing for a spot to mess around.

edit- thanks -10 more rep till 3 red bars
 
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How about making them a bit like the vah maps? difficult location in an odd zone. Perhaps you could make it hard as hell inside FR down around the fire mobs. something difficult mob related and takes some time to get to.
 
I'd actually like to see lower tier maps expanded, simply because no one does them really before level 50 .. that is at the very least 20 (since maybe some people do the 40+ maps..) levels of wasted treasure map goodness =)

I mean is it simply because the gear is utter crap? not worth the cost of the map? or the time to run them?

I mean yes I know they start at lv20 and all but really if people are looking to fill gaps for specific things the tmaps are a SUPER easy way to introduce new items into the game and still make it fun =)

Besides, I think it sucks no one runs Tmaps at lower levels =)

P.s. I also second the suggestion for the "FI" Tmap lol - can never have too many things to do end game!
 
Simple maps don't get done that much because of logistics. And most players are probably more concerned with grinding xp.
 
I'd actually like to see lower tier maps expanded, simply because no one does them really before level 50 .. that is at the very least 20 (since maybe some people do the 40+ maps..) levels of wasted treasure map goodness =)

I mean is it simply because the gear is utter crap? not worth the cost of the map? or the time to run them?

I mean yes I know they start at lv20 and all but really if people are looking to fill gaps for specific things the tmaps are a SUPER easy way to introduce new items into the game and still make it fun =)

Besides, I think it sucks no one runs Tmaps at lower levels =)

P.s. I also second the suggestion for the "FI" Tmap lol - can never have too many things to do end game!
The lower tier maps are bat shit hard. Recently I was leveling an sk, with my twinked sk the 20-29 maps were insane, you have to have an enchanter and a ton of dps or you get rocked. Add to that the fact the loot sucks.. definitely not worth the time
 
The lower tier maps are bat shit hard. Recently I was leveling an sk, with my twinked sk the 20-29 maps were insane, you have to have an enchanter and a ton of dps or you get rocked. Add to that the fact the loot sucks.. definitely not worth the time

Gotta agree with this. We did then at the 30s-50s tiers with 4 twinked toons and 2 pickup members (always including CC, which we absolutely needed), and they tough and lasted FOREVER. Definitely better loot and xp elsewhere, except for a couple of effects/clickies.
 
The time investment and group organization required to get the few useful items per tier of simple tmaps do not make them worth it. They are, however, a refreshing challenge from the watered down/rinse and repeat zombie grind that is 1-59.

Getting the rewards for simple tmaps improved is probably something that should be discussed in another thread though - so as not to hijack it from the OP. :psyduck:

Back on topic. I am not sure that another tier is really necessary. The gap between VDs and EDs already has a plethora of raid content - a lot of which goes untouched for days.

As for having a tier above EDs - you shouldn't be able to replace tot/thaz/sanctum loot from tmaps. I think these zones being heavily contested is a good thing. The ability to mobilize a capable raid force in a timely fashion is what seperates those that deserve the loot and those that do not.
 
Improve the loot / downgrade the difficulty of simple maps. Yes, needed. (It is sad when a VE map is easier than a 50s simple map with the same group...just one person level 60 to dig them. Further, the loot is better.)

A new map tier in the D/VD/ED range, I don't think it is needed. In the D/VD range, you have tier 1/2 raiding. In the VD/ED range, you have tier 2+.

The issue is probably that people want a new "6 person group" map tier that is capable by only highly tiered characters where high end competition doesn't exist so much in zones with better equipment drops.

However, with the above said, a new "groupable" map tier between VD and ED for high tier equipment people /may/ help in getting these same people from doing AoE pull groups in zones meant for lower tier equiped people. This would also have the effect of these people being able to get more xp since the new area bonus of many map zones wouldn't be negative, as opposed to the bonus in these AoE agro pull zones is.
 
Actually, something between VD and ED would be very good for people who can't get into raid guilds for whatever reason and who have gear stuck at tier 3/4.

Allowing them to progress totier 4/5 gear would allow them a little more progressionin the game.
 
As for the Simple map level 20-40's my idea would be restrict them to a smaller area in which they can be found.
Example1
NBL,EBL,SBL so if you had a lower level group doing maps chances are you can't port all over the world. Puting them in the same 3 zones would cause people to hustle around a little bit but not enough to make it a huge hassle.
Example2
Reducing the amount of waves needed to dig maps,and possibly removing the 3x spawn from the chest pop.
Example3
Adjusting the monster strength from each wave. simply make them not as tough.

Solutions for VD and ED map gap.
Example1
As some one mentioned call them something new like "Hidden Cashes" Where you would find monsters Treasure hidden in higher level dungeons. Chest could yield a piece of VD loot and them an item from the "Hidden Cashes" list which could be one of 10 Items, or have its own loot table.

Map Locations
Fire Grotto near Mines zone up shortly after the (Efreties SP)
Mal C down in the lower areas between exbox and remains.
just a few examples.

I'm not 100% sure but I think monster textures are bound to some zones you could make each spawn have the same names on all the cashe maps and give them monster textures of that zone.
Example
Cashe Guard
Cashe Equipment manager
Cashe Enchanter
Cashe Lookout
Again these monsters on each map would share the same stats and names but assume a model matching that of things in the zone.

Just some ideas throw'n them out there

PS I probably spelled cashe wrong a lot of times.
 
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