A little help for a Druid that has hit a wall (Sorta)

Grimtides

Dalayan Adventurer
I've Feel I've hit a dead end with my advancement, I mean I know theirs a number of things to do for this character (hoop of the hound, complete main quest, Newport ring 4 and 5)

But I am also looking to pick up some gear to make my solo life a little easier (groups tend be be a bit hard to get on my time frame).

Here's the fomello http://www.shardsofdalaya.com/fomelo/fomelo.php?char=freilis

Basically I was just wondering what I should work at
 
Do you box? If you don't, you should consider making a tank class/monk/bard/mage/necro. Farming is infinitely more efficient with a box as a druid. Literally, were I in your exact position I would level a paladin/X box to 62 (or power level the paly with the druid), put all xp in AA's on both toons, and farm E-Maps until I had quest drops on both toons/complete suits of gear (those undead rats from Emaps are lolololol with paly/druid, really good xp at 62 if I remember right).

Then do VE maps (or at the same time as E's) until the same situation (all drops+quest items on both). You'll make a ton of money, AA's, and be in a great spot to level to 65 and grind out Mod/D maps+have a ready made group and two/three decent fresh 65 toons.

If you can't/won't box, uh....farm Sorc's kobolds for cash, I guess? Or just take whatever group you can and level to 65 asap to start doing maps for gear/sneaking into pugs. I would not advise sitting at 62 while you grind out incremental upgs you can do later (NP ring, Main quest, etc).

If you're really convinced gear is a big issue you could get wurmhide armor pieces for 100-300pp apiece OR farm the hides yourself and buy tangleweeds @20-30pp per to hand to a friendly tailor for combines.

You might also consider mining or fishing for a cash making tradeskill. It all depends how you want to spend your time, but there are *plenty* of ways to get out of your lurch.
 
Thanks, Two boxing isn't really an option as my computer seems to hate it, but the rest of that works, as to the sorc lab kobolds didn't even occur to me that I could solo them I'll have to try them out between groups :)

Thanks
 
Don't aug any of your gear with top quality augs for a while...thats a really easy way to waste money.

I actually would just advise that you don't bother augging any gear until a much further along point in the raiding game, money is way better suited in charm fund than really minor benefits that basically exist for fomelo epeen.

You should begin working on the early parts of The Vah quest line and grinding those tmaps for their quest pieces as well, the rewards you get from both are ridiculously good especially for healers.


http://wiki.shardsofdalaya.com/index.php/Kelia_Tolborn's_Antiques
 
I want to thank you all for the advice, I'm thinking of leveling up a tank but for now sorcs lab and random exp/tmap groups seem to be filling my exp needs and also thanks for pointing me to the vah quest I would have totally missed that
 
I actually would just advise that you don't bother augging any gear until a much further along point in the raiding game, money is way better suited in charm fund than really minor benefits that basically exist for fomelo epeen.

http://wiki.shardsofdalaya.com/index.php/Kelia_Tolborn's_Antiques

Which charm do you think a caster should get before they start investing in augs, or do you think it's just a matter of the tier you're at? I mean, after charm of balance (or w/e) the next charm costs about 35k. The benefit you get from say, charm of sihala over charm of balance is +2 FT, +30 hp/mana, +10 to wis (supposing it's not capped), +10 AC and +30 sv disease (but don't forget -5 cha).

I guess type 5 EQ augs are pretty expensive (400-550 each) but type 2 augs (not something druids use a lot I guess) and type 3 augs are pretty cheap, around 200 each for EQ augs. And there are always superior type 5 augs, although I don't really remember how much they cost. Isn't it around 200?

There's something like 18 aug slots, and to make things cheap and simple, lets say each one gives 24 mana and costs about 200 plat. Augging out your whole set of armor will cost you 3600 plat at this rate, and will give you roughly 432 mana. 3600 plat is close to 1/10 the cost of the next charm, and 432 mana is about twice as much as you would get from the charm, counting flowing thought and wisdom. So I dunno, is ~200 mana really useless fomelo epeen? And if mana is useless fomelo epeen, then what is a charm? And for that matter, what does this talk about fomelo epeens even mean?


Now, I guess the argument for not augging early on is that you're going to be flying through gear so fast that you'll be wasting your money buying new augs all the damn time, whereas money dropped in the charm fund is basically an investment you get to keep for the whole game (minus the small amount lost in the charm rebate). That argument seems to depend a lot on how fast you're getting loots, rather than on what point you're at in the tiers, since the cost/benefit for an aug really only changes depending on how long you're going to keep it, not on what it is going in to. I don't really remember much about the really low tier game of maps and pugs and what-have-you, but lets say you get 18 upgrades/month. That is, you basically upgrade every piece of gear you have in a month. That seems pretty fast to me, but at this rate, you're still only spending 3600 plat/month to maintain the +432 mana that comes from augs. At this rate, by not augging your gear, you would save 36k in ten months, which would buy you your new charm. So you'll spend ten months at basically -432 mana in order to gain basically 200 mana at the end of it. And that's at the more or less preposterously fast rate of 18 upgrades/month. I guess the big pay off is that if you save your charm plat, you never have to worry about flushing away your hard-earned video game dolars, which will now stay with you all the way until your 1.2 million plat uber charm.

I know this is all seems like making a mountain out of a molehill, but it bugs me a bit when old-timer players give new players advice that basically makes sense from the perspective of investing a huge amount of time raiding and farming and what-have-you. Honestly, here is my advice for new SoD players: If you are getting more than 18 items a month and you are worried about how buying augs will eat in to your charm fund, or if you find yourself thinking about using the words fomelo epeen, then stop playing SoD and go outside.

ps: I didn't really check this math and I am bad at math, but I think I'm probably still within the ballpark of making sense even if some of the numbers aren't exactly right.

tl;dr
buy cheap augs, don't worry about charms
 
Don't worry to save plat about a good charm if your mana isn't 5K+

One thing that is worth doing is keeping an eye on listsold and auction and figuring out what quality items can benefit you the most.

I personally rather spend 1 k and upgrade one slot in a meaningful way with a item that may have a focus effect I need, or lots or mana, and will last me until raid upgrades, rather than spend 350 pp on three slots to upgrade them a tiny bit and then wish I got the more expensive item.
 
you are also lacking your diety quest augment, you have not finished the main quest either(else you will have a high seeker augment)...and the faction augments. Those are fun things that can be easely obtained at your lvl. Usually guildies should have no problem helping you. Hunting in dungeons of about lvl 55 may still yield upgrades for your gear since you are still wearing kaladim stuff, look up them dungeons in the wikki and see what the named mobs there drop that may be an upgrade.
 
Which charm do you think a caster should get before they start investing in augs, or do you think it's just a matter of the tier you're at? I mean, after charm of balance (or w/e) the next charm costs about 35k. The benefit you get from say, charm of sihala over charm of balance is +2 FT, +30 hp/mana, +10 to wis (supposing it's not capped), +10 AC and +30 sv disease (but don't forget -5 cha).

If you are serious about besting the raid game as a caster/healer you should have a 226k? without any hesitation. The Critical Rate + flowing thought is basically the most clutch thing you can get in any item slot.

You have four usages(Charm,Tome,Potions,Augs) for money in this game and two of them are expendable. If you want to get into an established guild you need to show that you are devoted to your toon and not just looking for the free ride. The way you do this is by having that charm/ those tomes. 400 mana is one heal?, at the low tier you are strapped for flowing thought as well which is why having that 1-2 flowing thought is nice.

Like you said its all up to how you want to play the game. If you want to play this game casually and don't care about breaking into the raid game/being the very best do whatever you want. If you want to be the very best you put the money toward the charm.
 
ya, but the cash you're going to spend on augs is such a trivial amount compared to the cost of even a cheap charm, let alone the 225k one. I mean, if you're farming say, 1k a day to get a 225k charm, that would put you at 225 days to farm up the cash. You could wait an extra 4 days to aug out every piece of gear you've got to get 400 mana , which is pretty much exactly the amount of mana you'd get from the charm itself (including 1ft as 50 mana). I know, charms give benefits other than mana, but are the non-mana benefits of charms really 98% of their value?
 
By the time most people are looking at their 226k charm they're very much into the min/max incremental improvement game. Charms provide a *huge* benefit here as that slot simply can't be improved any other way, unlike every other slot in the game. In addition, while you can access +heal/+nuke crit on a few other items, they're generally not fantastic stat wise. Shield of Freeport is a huge exception here, but every serious healer should get a Vah Tmap offhand so it kinda wrecks that idea.

A general rule I would follow is that if you expect to wear an item for a good long while (and this is going to be totally subjective to your play) go ahead and use the best buyable aug for it. If you're not sure, just grab a +18 or +24 aug, they're pretty cheapo. It is all just an investment in your character. I would laugh at any raider without fully max augged gear, but seeing someone in t1-2 stuff unaugged, let alone pre 65, is perfectly acceptable.

For example, I've got a couple key pieces of 55/60 rec. stuff on my lv 25 twinks that I know I'll be using for at least 4-5 tiers into the 65 game, they are max buyable augged. But only the best of the adept gear even warrants getting a +18 or +24.

It all boils down to most bang for your buck, you need to decide on the breaking point for yourself because there are a ton of factors to consider.
 
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