Silosobi
Dalayan Pious Diety
Item nerfs cause lots of bitching and moaning, but they are done for valid reasons, and usually set items at a more appropriate level than they were before. On occasion though, nerfs are a little over-zealous and render an item that was very good border-line useless(or just not appropriate for its difficulty).
The single biggest complaint about staff I hear from players is about the over-nerfing of high tier items, andI hear more complaining about staff during the last year than i did in the 4 prior. That in itself is not a reason to change things, but I think under all that bitching and moaning are some valid concerns. This thread is for giving the numbers and suggesting change on items that are clearly out-of-whack in their current state. I am most familiar with caster items so I may miss some other stuff. Anyone else is welcome to post items, but lets please try to keep this for cases that obviously need change.
First item: 2H Bane of the Fallen God
This is the 2H version of the INT caster 4.3 weapon. The stats are appropriate, but some time ago the weapon went from being 30%DI for 5% damage per cast to 30%DI for 10% damage per cast. Essentially, the cost for using the item doubled without any gain. It is useless in any relatively on-tier raid or 6 man content, and I have not even heard of anyone using exp, because it is a massive cost for only 6% extra damage.
There are a few options that would make this valid again. It could gain DI9, I have made other threads highlighting the strange delay in upgrades to tier 9 focus effects, and this being a premier int weapon, taking up two slots, and being quite hard to obtain (just a few days a group with several people who had beat the encounter in the past took 7 hours to kill it). Another option would be to bump the damage up to like 40% and leave the 10% damage component. This would make it a sort of exp-toy, at 10% damage per spell cast, it retains a huge drawback, and would still see very limited use IMO. At the very least, it should be given DI8 and the 5 evocation of the 1H version. This is lacking, and an arguably better 2h comes from two tiers lower in the Spires Twins, but when I finally got this thing after ~30 hours of learning and bashing my head against the fight, it was a huge deal to me. I would hate for new players to come in, and obviously already have a spires 2h and this thing will just have no use.
The single biggest complaint about staff I hear from players is about the over-nerfing of high tier items, andI hear more complaining about staff during the last year than i did in the 4 prior. That in itself is not a reason to change things, but I think under all that bitching and moaning are some valid concerns. This thread is for giving the numbers and suggesting change on items that are clearly out-of-whack in their current state. I am most familiar with caster items so I may miss some other stuff. Anyone else is welcome to post items, but lets please try to keep this for cases that obviously need change.
First item: 2H Bane of the Fallen God
This is the 2H version of the INT caster 4.3 weapon. The stats are appropriate, but some time ago the weapon went from being 30%DI for 5% damage per cast to 30%DI for 10% damage per cast. Essentially, the cost for using the item doubled without any gain. It is useless in any relatively on-tier raid or 6 man content, and I have not even heard of anyone using exp, because it is a massive cost for only 6% extra damage.
There are a few options that would make this valid again. It could gain DI9, I have made other threads highlighting the strange delay in upgrades to tier 9 focus effects, and this being a premier int weapon, taking up two slots, and being quite hard to obtain (just a few days a group with several people who had beat the encounter in the past took 7 hours to kill it). Another option would be to bump the damage up to like 40% and leave the 10% damage component. This would make it a sort of exp-toy, at 10% damage per spell cast, it retains a huge drawback, and would still see very limited use IMO. At the very least, it should be given DI8 and the 5 evocation of the 1H version. This is lacking, and an arguably better 2h comes from two tiers lower in the Spires Twins, but when I finally got this thing after ~30 hours of learning and bashing my head against the fight, it was a huge deal to me. I would hate for new players to come in, and obviously already have a spires 2h and this thing will just have no use.