54 sk gear question

nikkisman

Dalayan Beginner
i just got back to playin sod again......stopped around when ikisith went live and dont know much about new content since then......i was wondering what would be some good upgrades for my character that would maybe last until 65 if possible......it would be nice if it was buyable or atleast solo or duo with shaman......anybody got any ideas?


http://shardsofdalaya.com/fomelo/fomelo.php?char=dralkar
 
In opposite to Mora I am not so a big fan of AC,you should think having 500 AC more or less
would make a huge difference,but my 1050 AC 55 Ranger tanked Pounders just fine as any
1600 AC tank out there,I think combat agility AAs have a much greater impact on tanking
abilities.
What makes a big difference in my experience are stats,having 65 Shammy buffs on
my Pally makes a very noticable difference,be glad you box a Shammy and not a Cleric like
me atm.
That said,first you should get a real weapon,28/16(4) is plain and simple horrible dps.You
know,dps is aggro too.
Get a 2hander,there is one 22/26 around 3k or Sadist prod 31/40 but quite costly,think ~5k.
A 40/44 axe can be obtained from a quest in EPL with your duo (snare/dot the frenzy
worshippers,rest you can tank/melee traditionally:
http://wiki.shardsofdalaya.com/index.php/Solid-Iron_Great_Axe
Next would be a real (again :) ) haste item,cloak of blind rage is good for starters,25% haste
+ hps + melee stats is quite nice,30%+ haste items are usually overpriced,there are some
30%+ haste items on low end raid mobs,and mod maps have a 30% earing (with no stats).
Critical strike also cant hurt,but is usuallly hard to get.check my fomelos for ideas.
Also 2h slash skill mods are good,ultra cheap +10 to get from the charm vendor,and there
is a range item from mod maps which also has +10 2h slash.(I was told it caps at 25,but stacks.)

Fomelo of mmy latest project,55 Pally (still needs a lot of work):
http://www.shardsofdalaya.com/fomelo/fomelo.php?char=melhdur
Fomelo of my now 65 Ranger (still wears most of the stuff he had at 55):
http://www.shardsofdalaya.com/fomelo/fomelo.php?char=uland
 
When I was in the 50s I used to group with Dragov a fair amount, and at 55 he was a pretty serious sk, even before maxing out aa's for 55. Since then, he didn't really change his gear much, so I'm pretty sure everything he is wearing is buyable/obtainable at 55.

I have to agree with Ulandz though, that a real haste item (25%+) would be a major advantage. Hope that helps you get some ideas for the list :D
 
I would have to disagree with you uland on the point of AC. Your ranger may have been able to tank pounders effectively but that is in a raid with designated healers. Ask any higher end group/raid/guild if they would rather have a tank with 2200ac or one with 1700ac if all else were the same (hps/aa/etc). For a short period lower ac and higher avoidance can be beneficial or doable.

On live there was an equation used for tanking as follows:

Every mob has two damage values that are used to calculate how much they hit you for on a hit. These two values are: Damage Bonus (DB) and Damage Interval (DI). Every mob has these two values.

When the mob lands a hit on you, a number is generated from 1-20 (random d20). This number is multiplied times the DI, the result of which is added to the DB. This can be expressed mathematically as:

H = DB *(1.00-S) + (N*DI)

S represents the amount of shielding you have, up to a maximum/cap of 35% shielding. This is where a lot of confusion comes in, because people have an improper understanding of the value of shielding.

As the equation shows, shielding only modifies the DB portion of damage. It shaves off a fixed % of the bonus damage before it gets added to the DI result.

Removing shielding for a second for clarity, there are thus 20 discrete values for damage that may result, ranging from:

Minimum Damage = DB + 1*DI
Maximum Damage = DB + 20*DI

N, which is the random 1-20 number, is affected by your AC and class mitigation.
You can determine all of these numbers simply by watching your logs and damage intake. Let the mob hit you, and collect data, and you can find a range of hits, and extrapolate from there using the formula above.

For warriors, the formula is slightly different. With zero shielding:

Warrior innate mitigation = DB + 0.95*(1-20)*DI
Warrior defensive discipline = DB + 0.5*(1-20)*DI


I do not know what the equation is for here but I imagine it is much the same in that the higher the ac one has the less spikes they encounter and can tank more difficult mobs with much greater easy on healers. With this being said as a tank class I would highly advise going for the ac route.
 
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