49 spell does 10 more damage than 29 spell, wtf?

Zombu

Dalayan Beginner
Just hit 49 and got new necro spells. Anxious to check it out, I nail some mobs.

Boil Blood, my level 29 dot, did 58 a tick. A level 29 spell.

Ignite Blood, my level 49 dot, does 68 a tick. A level 49 spell.

That...can't be right, can it?
 
In addition, Torbas' Poison Blast is a 230 mana DD that does 446 damage, a level 49 spell. Ignite Bones is a 210 mana DD that does 560 damage AND stuns, a level 44 spell.

Why would I want to use a spell that costs more mana, does 20% less damage, and doesn't stun?
 
Zombu said:
In addition, Torbas' Poison Blast is a 230 mana DD that does 446 damage, a level 49 spell. Ignite Bones is a 210 mana DD that does 560 damage AND stuns, a level 44 spell.

Why would I want to use a spell that costs more mana, does 20% less damage, and doesn't stun?
A great many mobs have much lower poison resist than fire resist.

As for the DoT, are you sure about those numbers? If that's accurate, it sounds like something's wrong. According to the spell database, the 29 should have a base damage of 24/tick (432 damage total) versus the 49's base of 56/tick (1008 damage total). Obviously that'll be modified by specializations and affliction enhancement etc., but you should have a much bigger effect on your 49 DoT.

http://sod.camongrel.de/Class:Necromancer for the reference.
 
Hasrett said:
Zombu said:
In addition, Torbas' Poison Blast is a 230 mana DD that does 446 damage, a level 49 spell. Ignite Bones is a 210 mana DD that does 560 damage AND stuns, a level 44 spell.

Why would I want to use a spell that costs more mana, does 20% less damage, and doesn't stun?
A great many mobs have much lower poison resist than fire resist.

As for the DoT, are you sure about those numbers? If that's accurate, it sounds like something's wrong. According to the spell database, the 29 should have a base damage of 24/tick (432 damage total) versus the 49's base of 56/tick (1008 damage total). Obviously that'll be modified by specializations and affliction enhancement etc., but you should have a much bigger effect on your 49 DoT.

http://sod.camongrel.de/Class:Necromancer for the reference.

Well, my fire spells hit all the time. The fire dots get resisted maybe 1 out of every 20 times, versus my poison 1 out of 10 or less. I get a lot of poison resists. Maybe I just have wierd luck.

In the last patch, boil blood was doubled in damage and halfed in duration because the blood dot before it was shorter duration and higher damage. This is simply a matter of 1 spell in the line not being changed to fit in line with the rest of them. Probably just a minor oversight.

The way I see it is snare and disease are the long duration dots. Poison and fire are shorter, high damage, so they can be cast while the mob is diseased and slow.
 
Zombu said:
In the last patch, boil blood was doubled in damage and halfed in duration because the blood dot before it was shorter duration and higher damage. This is simply a matter of 1 spell in the line not being changed to fit in line with the rest of them. Probably just a minor oversight.

The way I see it is snare and disease are the long duration dots. Poison and fire are shorter, high damage, so they can be cast while the mob is diseased and slow.
Sounds like you just answered your own question there =) If it does 20% more damage per tick and lasts 100% longer, that's a pretty big upgrade. Whether got left out in a change to a line of spells is a whole different matter.
 
the fire dots have a -200 check, meaning, they will almost always land. The poison dots are -45ish? can't remember and don't feel like checking, but that should answer your question. Lifetap DDs are -200, the fire DD you got has no resist mod, as far as I remember, and neither does the poison. They are pretty much worthless.
 
Hasrett said:
Zombu said:
In the last patch, boil blood was doubled in damage and halfed in duration because the blood dot before it was shorter duration and higher damage. This is simply a matter of 1 spell in the line not being changed to fit in line with the rest of them. Probably just a minor oversight.

The way I see it is snare and disease are the long duration dots. Poison and fire are shorter, high damage, so they can be cast while the mob is diseased and slow.
Sounds like you just answered your own question there =) If it does 20% more damage per tick and lasts 100% longer, that's a pretty big upgrade. Whether got left out in a change to a line of spells is a whole different matter.

I'm not sure about the duration, I'm speculating.

As for the actual spell viability, Wiz agreed that the blood line of DOTs is supposed to be more damage oriented than time. It's sort of like an extended venom in that you are supposed to cast it more than once on a mob soloing, not have it end at the same time as your snare.

Longer duration spells are the snares and diseases. Damage spells are shorter duration.

Ualaelin said:
the fire dots have a -200 check, meaning, they will almost always land. The poison dots are -45ish? can't remember and don't feel like checking, but that should answer your question. Lifetap DDs are -200, the fire DD you got has no resist mod, as far as I remember, and neither does the poison. They are pretty much worthless.

Well that's nice to know. ;(
 
No reason for Torbas' to suck that much, changed to 594 damage.

I missed Boil and Pyro apparently, I'll shorten them to 9 ticks each with double damage.
 
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