2H vs. Dual Wield for Rangers.

Obsidus

Dalayan Beginner
During my time here I have seen a few people comment about how they use two handed weapons on their Rangers, reasoning that the triple attack Rangers apparently get with them is equal to or better dps than dual wielding.

I know that if this is true, it is very much a case of what two hander vs. which two one handers, and probably other factors.

So I'm just wondering if these people are on crack, or if they have a point. What are the factors involved?

Currently I'm using a Soulshear axe in my main hand and a Ruby Hilted Longsword in my off. But I have access to things like the Mallet of the Frozen Golem and Shadow Dwarf Mauler.

Guess I'm just trying to get an idea of just how good the two hander has to be to trump dual wield damage. Thanks!
 
i wouldn't consider 2 handers until you start raiding. droppable 2 handers have terrible ratios.

a good way of looking at this is to remember that rangers can't triple attack with their offhand. that means when you use a 2h, you are recieving full benefit of the triple attack on a single weapon of specific ratio. once you start critting or crippling blow, this advantage is intensified. when you start raiding 2 handers will more or less have a ratio of above 1
 
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Rangers get the same chance to triple attack with their offhand as they do their mainhand.

Are you sure about that? The AA Melée Mastery increases your double attack for your main hand only. I wasn't even aware it was possible to triple attack with your offhand.

Also from "Double Attack" in the wiki:

"This skill allows the melee class to attack their opponent twice in the same combat round, effectively doubling the potential amount of damage done. This skill also gives rangers and monks an inherent chance to triple attack with their primary hand."
 
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I did some parsing on the DB treants in LFay with all of my weapons. My DW weapons are T6/T7, my 2handers are T7-8 and my bow is T8. My bow(from IP) did 300+ dps, my 2handers did 245(Ansaags Axe from ToT) and 240(Danrak from IP), and my DW combo (Iridium 1hb and ED map 1hs) did 200ish. All of those were in /s 2 attacking from the front on a slowed treant. Bow dmg was in /s 8. I didn't cast at all during any of the parses which might shift the numbers somehow.

Also I there was a thread on this a while ago. Basically Bow>2hs>1hs all tiers being equal

http://forum.shardsofdalaya.com/showthread.php?t=20236&highlight=2hander&page=5
 
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Hope this is not considered a highjack of thread. It's directly related to the ratio thing, just blunt and beastlords.

With melée mastery and all other weapon stuff done as baseline I have a specific ratio question.

My 2hb has 1.25 ratio. My fists range 0.72-0.83 dependent on whether the +2 magic damage works on my handwraps.

So is any 2h ratio above 1 better than dw then? Or is it more like double my dw ratio and only use 2hb if it's better than 1.4-1.6?
 
Hope this is not considered a highjack of thread. It's directly related to the ratio thing, just blunt and beastlords.

With melée mastery and all other weapon stuff done as baseline I have a specific ratio question.

My 2hb has 1.25 ratio. My fists range 0.72-0.83 dependent on whether the +2 magic damage works on my handwraps.

So is any 2h ratio above 1 better than dw then? Or is it more like double my dw ratio and only use 2hb if it's better than 1.4-1.6?

shut up we already posted in your thread and told you to go parse it if you really wanted to know...
 
2h for stats

1h for rare occasions when you may have to tank in /s 4

You also have to take into account, that for a beastlord, weapon skills cap at 225 iirc, where h2h goes to 250, and the high seeker aug has +5 h2h on it also. A 30+ skill difference matters in hitting more often. It means the ratio of the 2hander needs to be that much better to make it worth it.
I don't have enough 2h-ers that are good enough to bother parsing anything to compare numbers at the moment.
 
You also have to take into account, that for a beastlord, weapon skills cap at 225 iirc, where h2h goes to 250, and the high seeker aug has +5 h2h on it also. A 30+ skill difference matters in hitting more often. It means the ratio of the 2hander needs to be that much better to make it worth it.
I don't have enough 2h-ers that are good enough to bother parsing anything to compare numbers at the moment.


no no no no no...also the post you are quoting refers to rangers.
 
Yeah, I got the info I came for. Thanks guys!

Feel free to turn this into which class gets what performance out of DW/2H, whatever.
 
They were 245, and that was a mistake which is now fixed. All beastlord weapon skills cap at 250 now.

Doesn't seem to be any more ranger discussion happening so I don't mind where this thread goes :eek:

Really? I need to go work on some weapon skills to max them then...
 
Imagine backstabs with 2h piercer ratio... o_O that would be better than any 1h dps

Only if the ratio was crazy. That statement above would be crazy true if it was the olden days before backstabs were based off the base piecer and not the ratio

Now if they made:

Dimmi's Dirk o'Death
2hander piecer
Rog Only
160base 97delay

assuming rog's could train 250 skill up with 2hander piece and the piece mods played into that... Id guess the backstabs would be off the charts
 
Only if the ratio was crazy. That statement above would be crazy true if it was the olden days before backstabs were based off the base piecer and not the ratio

Now if they made:

Dimmi's Dirk o'Death
2hander piecer
Rog Only
160base 97delay

assuming rog's could train 250 skill up with 2hander piece and the piece mods played into that... Id guess the backstabs would be off the charts

it still would be just like the olden days. 2h's always have a better ratio.
 
also 1hp and 2hp are the same skill. But there are so few 2hp its not really that convenient. Also you'd have to make the backstab button refresh like 3-5x as slow to make up for how awesome those backstabs would be.
 
also 1hp and 2hp are the same skill. But there are so few 2hp its not really that convenient. Also you'd have to make the backstab button refresh like 3-5x as slow to make up for how awesome those backstabs would be.

Only if the backstab button can be effected better by haste... Sucks having a hard cap on how fast it can refresh :/
 
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