Llanoldar Lluindar
Dalayan Beginner
For a long time I haven't had any reason to even think about charms beyond 36k, but all of a sudden I'm staring down the barrel of 226k charms. And something occurred to me. The Juggernaut's Charm doesn't really have all that much to offer melee dps classes strictly speaking.
Whereas the int caster and wis caster charms are both fairly specific, the Juggo is really a tank charm, and not a melee dps charm. I realize that not every charm is perfect for every class, for example enchanters don't get much from the spell crit focus, but I'm talking about several classes, and not just my own.
In the interest of brevity I have the following suggestion:
AC: 30
Str/Sta/Agi/Dex: 20
Wis/Cha: 20
HP: 200
Mana: 175
Sv vs all: 22
Worn effect: 30 atk, 2 hp/mana per tick.
Advanced effects: 3% crit strike, -3% aggression
Focus effect: 3% spell crits, 5% heal crits
I'd like to hear some opinions from monks, rogues and beastlords (bards too I suppose) on whether they see this as necessary or even a good idea. And if so what they would change or put on it. My impression is biased towards my class obviously.
Essentially I recently took another look at the Juggo charm and realized that it didn't offer anything special to a melee/hybrid dps'er. Both of the other 226k charms offer a major boost to the primary role of the classes that use them (3/4 for the int casters) in terms of spell crits and healing crits. The attack bonus on the Juggo is excellent but worn atk is not all that difficult to cap already and doesn't quite match up with the very specific effects of the other two charms.
Yes, the hp/ac boost from lower charms is significant, but rangers and rogues both lose huge, role specific bonuses when upgrading their 66k charms in exchange for general stats at this charm tier. And beastlords don't get specialized lower tier charms at all.
Although I expect a negative response, something good may come of it if there's some discussion.
Whereas the int caster and wis caster charms are both fairly specific, the Juggo is really a tank charm, and not a melee dps charm. I realize that not every charm is perfect for every class, for example enchanters don't get much from the spell crit focus, but I'm talking about several classes, and not just my own.
In the interest of brevity I have the following suggestion:
AC: 30
Str/Sta/Agi/Dex: 20
Wis/Cha: 20
HP: 200
Mana: 175
Sv vs all: 22
Worn effect: 30 atk, 2 hp/mana per tick.
Advanced effects: 3% crit strike, -3% aggression
Focus effect: 3% spell crits, 5% heal crits
I'd like to hear some opinions from monks, rogues and beastlords (bards too I suppose) on whether they see this as necessary or even a good idea. And if so what they would change or put on it. My impression is biased towards my class obviously.
Essentially I recently took another look at the Juggo charm and realized that it didn't offer anything special to a melee/hybrid dps'er. Both of the other 226k charms offer a major boost to the primary role of the classes that use them (3/4 for the int casters) in terms of spell crits and healing crits. The attack bonus on the Juggo is excellent but worn atk is not all that difficult to cap already and doesn't quite match up with the very specific effects of the other two charms.
Yes, the hp/ac boost from lower charms is significant, but rangers and rogues both lose huge, role specific bonuses when upgrading their 66k charms in exchange for general stats at this charm tier. And beastlords don't get specialized lower tier charms at all.
Although I expect a negative response, something good may come of it if there's some discussion.