226k Charm for Melee DPS

Llanoldar Lluindar

Dalayan Beginner
For a long time I haven't had any reason to even think about charms beyond 36k, but all of a sudden I'm staring down the barrel of 226k charms. And something occurred to me. The Juggernaut's Charm doesn't really have all that much to offer melee dps classes strictly speaking.

Whereas the int caster and wis caster charms are both fairly specific, the Juggo is really a tank charm, and not a melee dps charm. I realize that not every charm is perfect for every class, for example enchanters don't get much from the spell crit focus, but I'm talking about several classes, and not just my own.

In the interest of brevity I have the following suggestion:

AC: 30
Str/Sta/Agi/Dex: 20
Wis/Cha: 20
HP: 200
Mana: 175
Sv vs all: 22

Worn effect: 30 atk, 2 hp/mana per tick.
Advanced effects: 3% crit strike, -3% aggression
Focus effect: 3% spell crits, 5% heal crits

I'd like to hear some opinions from monks, rogues and beastlords (bards too I suppose) on whether they see this as necessary or even a good idea. And if so what they would change or put on it. My impression is biased towards my class obviously.

Essentially I recently took another look at the Juggo charm and realized that it didn't offer anything special to a melee/hybrid dps'er. Both of the other 226k charms offer a major boost to the primary role of the classes that use them (3/4 for the int casters) in terms of spell crits and healing crits. The attack bonus on the Juggo is excellent but worn atk is not all that difficult to cap already and doesn't quite match up with the very specific effects of the other two charms.

Yes, the hp/ac boost from lower charms is significant, but rangers and rogues both lose huge, role specific bonuses when upgrading their 66k charms in exchange for general stats at this charm tier. And beastlords don't get specialized lower tier charms at all.

Although I expect a negative response, something good may come of it if there's some discussion.
 
I recently kicked my 66k for 107, since with the right combo of gear, the + crit and + BS mods on 66 are useless for rogues, so putting it back on a higher tier charm would still be useless to me.

Id be all for getting see invis back. I liked that.
 
I see absolutely no reason to leave charms the way they are (where several classes get screwed at several different money levels). The problem is simply finding the time to balance a new ring of charms, which is a lot trickier than it sounds.

That said, I doubt you'll see any change to charms that isn't an overhaul. We aren't likely to balance a certain money level for a certain subset of classes, no matter how well-intentioned the S&R thread, because that is obviously unfair as all hell.
 
Id be all for getting see invis back. I liked that.

There was a pretty sweet thread a while back where volkov suggested putting truesight on the higher end charms (550k+) and thinkmeats started vehemently denying anyone who even so much as quivered at the thought of agreeing with the idea.

so sadly prob wont happen.
 
Last edited:
There was a pretty sweet thread a while back where volkov suggested putting truesight on the higher end charms (550k+) and thinkmeats starting vehemently denying anyone who even so much as quivered at the thought of agreeing with the idea.

Players ask for more stuff for no reason, get denied, fail to understand why Santa Claus doesn't want them all to have the best toys for free, film at 11*


*film is about your mother
 
That said, I doubt you'll see any change to charms that isn't an overhaul. We aren't likely to balance a certain money level for a certain subset of classes, no matter how well-intentioned the S&R thread, because that is obviously unfair as all hell.

That tier is already "balanced" for three other subsets of classes. How is it unfair to balance it for the fourth?

edit: not to mention that aside from the two 66k charms, every other tier is pretty well balanced in terms of all the classes.
 
Last edited:
I would have LOVED a charm with some form of neg aggression slapped on it. I liked Llando's suggestion, but was a little hesitant on the whole spell focus addition even if it was partial to that of the pure nukers/healers. Although monks/rogue's won't have to wait for the 500k charm to crit proc on mobs without having to sacrifice an aug slot for a searfire.

But compared to casters/tanks with their -aggression/+aggression meleers seem to run into a lack of -aggression gear especially at the IP raid level where the 100k/200k charms start popping up the most. Sure this can be fixed with adjustments to other gear than making a new charm altogether, but overall I think Llando made a reasonable suggestion.
 
That tier is already "balanced" for three other subsets of classes. How is it unfair to balance it for the fourth?

edit: not to mention that aside from the two 66k charms, every other tier is pretty well balanced in terms of all the classes.

I'm going to briefly ignore your specific points to respond to the intent of your question: You're basically asking me why we won't fix this specific charm set first among the rest. The specific reasons why this one ought to be done first are moot since I completely agree with them--this set should be done first.

For why it's better to do them all than to do them one at a time, I'm afraid there's not much I can say there without getting really technical about what goes into making an item like this (ie one that a TON of people are going to have). The short version is that no, we won't fix specific charms one at a time, we'll do them all at once.

If you choose to read 'do them all at once' as 'do them never' then that's your business but I can hardly be expected to have a reply for that =P
 
I'm going to briefly ignore your specific points to respond to the intent of your question: You're basically asking me why we won't fix this specific charm set first among the rest. The specific reasons why this one ought to be done first are moot since I completely agree with them--this set should be done first.


That is not at all what I meant; I think the rest of them are all fine and that this was the only glaring error I could spot. The only other problem with charms that's even remotely comparable (that I can think of) is that the recovery on some 36k charms is crap compared to FT.

So, no. I'm not asking for this one charm set to be fixed among all the rest. All the other charms are fine. This one tier is just missing one charm.
 
That is not at all what I meant; I think the rest of them are all fine and that this was the only glaring error I could spot. The only other problem with charms that's even remotely comparable (that I can think of) is that the recovery on some 36k charms is crap compared to FT.

So, no. I'm not asking for this one charm set to be fixed among all the rest. All the other charms are fine. This one tier is just missing one charm.

The 36k charms are unbalanced caster v melee, the 66k charms are somewhat crosseyed, and the 226k charms are funky. The only charms that are actually good across the board are the extremely high-cost charms and that's not very surprising because there are only 2 (or even 1) per tier. The lowbie charms are balanced but somewhat boring (other than Vanity) so we'll probably end up looking at them too, while we're at it, since the cost of doing so is trivial.
 
Haha, welp, I thought it an okay idea.

Oh, it was, definitely. It seemed like a sneaky way to do something we've always wanted to do--give everyone more buffslots.

The way in which it was the thing I jokingly summarized it as (players being greedy) is roundabout and circuitous. The thread was a perfectly reasonable thing to post.
 
Back
Top Bottom