I've been lax getting these out, sorry about that.
Believe it or not, we've been doing a lot, it's just been kind of quiet. Of most significance I suppose:
- We've finished out (to the best of my knowledge) our client hacks. This allows us to modify, in real time, things the client is hardcoded to do that we disagree with. Most notable is re-enabling the hand-in of stacks of things (the client officially disallows this, we hacked in a fix), as well as making /petition function the way it used to (the client calls it "/guidehelp" now whereas /petition takes you to this awful web form - we made it so they both behave identically). IMO, this is the coolest part of 2.5, even though the changes seem like not a huge deal. Being able to modify the client on the fly though is insanely powerful...
- I have completely ripped up our map and pathing code and replaced it with the EQEmu stuff with some help from the venerable KLS. I have not yet tested it, but it should correct some of the bad pathing and z-axis stuff and give us more flexibility with water in the future
- We are working on getting AAs set up in the new system - it sounds like the person working on this made some major strides, though I have not seen it
- We fixed the "mob constantly stuns you" bug, yay
No update on dates yet - we need to test these big things. I think right now we're almost to the point of considering a "seems mostly functional" release assuming it doesn't ruin everyone's character - this would allow us to focus efforts solely on 2.5 rather than both games right now, which would be great. I don't know if this is what will happen, but it's been floated, we'll see I suppose.
Believe it or not, we've been doing a lot, it's just been kind of quiet. Of most significance I suppose:
- We've finished out (to the best of my knowledge) our client hacks. This allows us to modify, in real time, things the client is hardcoded to do that we disagree with. Most notable is re-enabling the hand-in of stacks of things (the client officially disallows this, we hacked in a fix), as well as making /petition function the way it used to (the client calls it "/guidehelp" now whereas /petition takes you to this awful web form - we made it so they both behave identically). IMO, this is the coolest part of 2.5, even though the changes seem like not a huge deal. Being able to modify the client on the fly though is insanely powerful...
- I have completely ripped up our map and pathing code and replaced it with the EQEmu stuff with some help from the venerable KLS. I have not yet tested it, but it should correct some of the bad pathing and z-axis stuff and give us more flexibility with water in the future
- We are working on getting AAs set up in the new system - it sounds like the person working on this made some major strides, though I have not seen it
- We fixed the "mob constantly stuns you" bug, yay
No update on dates yet - we need to test these big things. I think right now we're almost to the point of considering a "seems mostly functional" release assuming it doesn't ruin everyone's character - this would allow us to focus efforts solely on 2.5 rather than both games right now, which would be great. I don't know if this is what will happen, but it's been floated, we'll see I suppose.