It's been another busy week, with significant developments.
By far the biggest is around groups and raids. Both systems, which are related, have major changes between the clients, more than we had anticipated I think. So I bit the bullet and ripped out all the old group and raid code, replacing it with newer 3.0/EQEmu stuff. Amazingly, it didn't break everything!
However, there is one problem I have been chasing for 2 days - the leader never gets group updates. The group functions are stupid complex, and it's infuriating that 90% of it works, but the last 10% is just evading my debugging skills.
But, this comes with good news. You can now see HP, mana AND endurance of your group mates. Now endurance may be hard to get right, because we really mucked with how endurance works, but being able to see group mana is nothing short of awesome.
Another thing I *think* this will open up opportunities for is raid management. Remember when you, as a raid leader, could move people between groups on Live? Yeah, I am hoping we'll get that too, but as usual no promises until I see it for myself. But the infrastructure is there. Same for leadership AAs and such, though if we DO implement these, we might use a totally different system. This is more likely a 3.0 feature, but the hooks are there to make it happen.
I'm hoping that these efforts will make groups and raids more stable. It has been highly painful, but I think it will be worth it in the end.
So here's the bullet list as of right now for this week:
- Migrated groups and raids to 3.0/EQEmu code. Still debugging to do, but groups are 90% done, raids have not been tested yet.
- MASSIVE string fixes (thanks Slaar!). Things will look far more sensible now. We probably have a number to do, but we literally validated/fixed over 10,000 instances.
- Fixed ground spawns, which was a hilarious problem.
- Containers can now be deleted
- On track to fix certain skill-ups and books displaying correctly
People asked for screenshots, I will try to do that! The feedback I am getting, aside from "OMG YAY NO MORE GRAPHICS BUGS!" is that the water and lighting is beautiful and much improved. I personally like some of the particle effects, and non-bouncy lev.
-t
P.S. once I have groups and raids done, we will be inviting some more alpha testers to come help out. I wish that would be tomorrow, but I have no idea how long it will take me to track this problem down. ><
By far the biggest is around groups and raids. Both systems, which are related, have major changes between the clients, more than we had anticipated I think. So I bit the bullet and ripped out all the old group and raid code, replacing it with newer 3.0/EQEmu stuff. Amazingly, it didn't break everything!
However, there is one problem I have been chasing for 2 days - the leader never gets group updates. The group functions are stupid complex, and it's infuriating that 90% of it works, but the last 10% is just evading my debugging skills.
But, this comes with good news. You can now see HP, mana AND endurance of your group mates. Now endurance may be hard to get right, because we really mucked with how endurance works, but being able to see group mana is nothing short of awesome.
Another thing I *think* this will open up opportunities for is raid management. Remember when you, as a raid leader, could move people between groups on Live? Yeah, I am hoping we'll get that too, but as usual no promises until I see it for myself. But the infrastructure is there. Same for leadership AAs and such, though if we DO implement these, we might use a totally different system. This is more likely a 3.0 feature, but the hooks are there to make it happen.
I'm hoping that these efforts will make groups and raids more stable. It has been highly painful, but I think it will be worth it in the end.
So here's the bullet list as of right now for this week:
- Migrated groups and raids to 3.0/EQEmu code. Still debugging to do, but groups are 90% done, raids have not been tested yet.
- MASSIVE string fixes (thanks Slaar!). Things will look far more sensible now. We probably have a number to do, but we literally validated/fixed over 10,000 instances.
- Fixed ground spawns, which was a hilarious problem.
- Containers can now be deleted
- On track to fix certain skill-ups and books displaying correctly
People asked for screenshots, I will try to do that! The feedback I am getting, aside from "OMG YAY NO MORE GRAPHICS BUGS!" is that the water and lighting is beautiful and much improved. I personally like some of the particle effects, and non-bouncy lev.
-t
P.S. once I have groups and raids done, we will be inviting some more alpha testers to come help out. I wish that would be tomorrow, but I have no idea how long it will take me to track this problem down. ><
Last edited: