luciferblack
Dalayan Elder
I run on Linux so the SoD patcher is not an option...if it didn't use that stinkin .Net stuff I could run it with wine or cedega, but it's not an option right now...
I installed fresh from that one game's Titanium edition
I then patched up to LDoN
I then downloaded and installed Xardon's manual patch files from 9/21/2006 (the official ones are older than dirt - ie from January the patchfiles.zip says :-/ )
I then applied Xardon's update patch just to be safe
I downloaded the new map pack from 9/22/2006 and installed
I used to play with this same computer on the same connection several months ago. Not sure why it doesn't work now...
I've tried changing datarate.txt from 8.0, 5.0, 4.0, 15.0, 10.0 and nothing seems to work
I can run the game, login, and get to server select screen, but when i click the button to enter world, it stalls a few seconds and then pops up the 1017 error.
Here's my dbg.txt
[Sun Sep 24 13:31:39 2006]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 AMD Athlon(tm) 64 Processor 3000+ [2:15.15.0-11111]
[Sun Sep 24 13:31:42 2006]00001:Starting EverQuest.
[Sun Sep 24 13:31:42 2006]00002:Init point a.
[Sun Sep 24 13:31:42 2006]00003:Init point b.
[Sun Sep 24 13:31:42 2006]00004:Init point c.
[Sun Sep 24 13:31:42 2006]00005:Init point d.
[Sun Sep 24 13:31:42 2006]00006:Init point d1.
[Sun Sep 24 13:31:42 2006]00007:Init point d2.
[Sun Sep 24 13:31:42 2006]00008:Init point e.
[Sun Sep 24 13:31:42 2006]00009:Init point f.
[Sun Sep 24 13:31:42 2006]00010:Init point g.
[Sun Sep 24 13:31:42 2006]00011:Init point h.
[Sun Sep 24 13:31:42 2006]00000:Found adapter #0 - Direct3D HAL
[Sun Sep 24 13:31:42 2006]00001:Adapter #0 - Direct3D HAL :
[Sun Sep 24 13:31:42 2006]00002:32Bit = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00003:16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00004:16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00012:Init point i.
[Sun Sep 24 13:31:42 2006]00013:Init point j.
[Sun Sep 24 13:31:42 2006]00014:Init point k.
[Sun Sep 24 13:31:42 2006]00015:Init done.
[Sun Sep 24 13:31:42 2006]00000:Entering eqmain.dll
[Sun Sep 24 13:31:42 2006]00001:FE: Found adapter #0 - Direct3D HAL
[Sun Sep 24 13:31:42 2006]00002:FE: Adapter #0 - Direct3D HAL :
[Sun Sep 24 13:31:42 2006]00003:FE: 32Bit = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00004:FE: 16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00005:FE: 16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Sun Sep 24 13:31:42 2006]00007:FE: t3dInitializeDevice: Using 32bit depth buffer.
[Sun Sep 24 13:31:42 2006]00008:FE: Before Create Device
[Sun Sep 24 13:31:42 2006]00009:FE: After Create Device
[Sun Sep 24 13:31:42 2006]00010:FE: Create Succeded
[Sun Sep 24 13:31:42 2006]00011:FE: Before Get Backbuffer
[Sun Sep 24 13:31:42 2006]00012:FE: Before Get Device Caps
[Sun Sep 24 13:31:42 2006]00013:FE: Before Create Viewport
[Sun Sep 24 13:31:42 2006]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Sun Sep 24 13:31:42 2006]00015:FE: Before Set Default Render State
[Sun Sep 24 13:31:42 2006]00016:FE: Before Init Buffers
[Sun Sep 24 13:31:42 2006]00017:FE: Before GetAvailableTextureMem
[Sun Sep 24 13:31:42 2006]00018:FE: t3dInitializeDevice completed successfully.
[Sun Sep 24 13:31:56 2006]00019:OpenComms create begin
[Sun Sep 24 13:31:56 2006]00020:OpenComms create end
[Sun Sep 24 13:31:56 2006]00021:OpenComms create success
[Sun Sep 24 13:32:00 2006]00022:Exiting eqmain.dll with success
[Sun Sep 24 13:32:00 2006]00016:Execute point A...
[Sun Sep 24 13:32:00 2006]00017:B...
[Sun Sep 24 13:32:00 2006]00018:C...
[Sun Sep 24 13:32:00 2006]00019
one.
[Sun Sep 24 13:32:00 2006]00020:Creating font list...
[Sun Sep 24 13:32:00 2006]00021
eleting obsolete sound drivers.
[Sun Sep 24 13:32:00 2006]00022
eleting bad files list.
[Sun Sep 24 13:32:01 2006]00023
isplay init start.
[Sun Sep 24 13:32:01 2006]00024
isplay init point a.
[Sun Sep 24 13:32:01 2006]00025
isplay init done.
[Sun Sep 24 13:32:02 2006]00026:Error: unable to open file!
[Sun Sep 24 13:32:03 2006]00027:Cleanup 4
[Sun Sep 24 13:32:03 2006]00028:Cleanup 5
[Sun Sep 24 13:32:03 2006]00029:Cleanup 6
[Sun Sep 24 13:32:03 2006]00030:Cleanup 7
[Sun Sep 24 13:32:03 2006]00031:Cleanup 8
[Sun Sep 24 13:32:03 2006]00032:Cleanup 9
[Sun Sep 24 13:32:03 2006]00033:Cleanup 10
[Sun Sep 24 13:32:03 2006]00034:Cleanup 11
[Sun Sep 24 13:32:03 2006]00000:Entering eqmain.dll
[Sun Sep 24 13:32:03 2006]00001:FE: Found adapter #0 - Direct3D HAL
[Sun Sep 24 13:32:03 2006]00002:FE: Adapter #0 - Direct3D HAL :
[Sun Sep 24 13:32:03 2006]00003:FE: 32Bit = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:32:03 2006]00004:FE: 16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:32:03 2006]00005:FE: 16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:32:03 2006]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Sun Sep 24 13:32:03 2006]00007:FE: t3dInitializeDevice: Using 32bit depth buffer.
[Sun Sep 24 13:32:03 2006]00008:FE: Before Create Device
[Sun Sep 24 13:32:03 2006]00009:FE: After Create Device
[Sun Sep 24 13:32:03 2006]00010:FE: Create Succeded
[Sun Sep 24 13:32:03 2006]00011:FE: Before Get Backbuffer
[Sun Sep 24 13:32:03 2006]00012:FE: Before Get Device Caps
[Sun Sep 24 13:32:03 2006]00013:FE: Before Create Viewport
[Sun Sep 24 13:32:03 2006]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Sun Sep 24 13:32:03 2006]00015:FE: Before Set Default Render State
[Sun Sep 24 13:32:03 2006]00016:FE: Before Init Buffers
[Sun Sep 24 13:32:03 2006]00017:FE: Before GetAvailableTextureMem
[Sun Sep 24 13:32:03 2006]00018:FE: t3dInitializeDevice completed successfully.
[Sun Sep 24 13:32:03 2006]00019:OpenComms create begin
[Sun Sep 24 13:32:03 2006]00020:OpenComms create end
[Sun Sep 24 13:32:03 2006]00021:OpenComms create success
[Sun Sep 24 13:32:15 2006]00022:Exiting eqmain.dll with exit game
I installed fresh from that one game's Titanium edition
I then patched up to LDoN
I then downloaded and installed Xardon's manual patch files from 9/21/2006 (the official ones are older than dirt - ie from January the patchfiles.zip says :-/ )
I then applied Xardon's update patch just to be safe
I downloaded the new map pack from 9/22/2006 and installed
I used to play with this same computer on the same connection several months ago. Not sure why it doesn't work now...
I've tried changing datarate.txt from 8.0, 5.0, 4.0, 15.0, 10.0 and nothing seems to work
I can run the game, login, and get to server select screen, but when i click the button to enter world, it stalls a few seconds and then pops up the 1017 error.
Here's my dbg.txt
[Sun Sep 24 13:31:39 2006]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 AMD Athlon(tm) 64 Processor 3000+ [2:15.15.0-11111]
[Sun Sep 24 13:31:42 2006]00001:Starting EverQuest.
[Sun Sep 24 13:31:42 2006]00002:Init point a.
[Sun Sep 24 13:31:42 2006]00003:Init point b.
[Sun Sep 24 13:31:42 2006]00004:Init point c.
[Sun Sep 24 13:31:42 2006]00005:Init point d.
[Sun Sep 24 13:31:42 2006]00006:Init point d1.
[Sun Sep 24 13:31:42 2006]00007:Init point d2.
[Sun Sep 24 13:31:42 2006]00008:Init point e.
[Sun Sep 24 13:31:42 2006]00009:Init point f.
[Sun Sep 24 13:31:42 2006]00010:Init point g.
[Sun Sep 24 13:31:42 2006]00011:Init point h.
[Sun Sep 24 13:31:42 2006]00000:Found adapter #0 - Direct3D HAL
[Sun Sep 24 13:31:42 2006]00001:Adapter #0 - Direct3D HAL :
[Sun Sep 24 13:31:42 2006]00002:32Bit = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00003:16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00004:16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00012:Init point i.
[Sun Sep 24 13:31:42 2006]00013:Init point j.
[Sun Sep 24 13:31:42 2006]00014:Init point k.
[Sun Sep 24 13:31:42 2006]00015:Init done.
[Sun Sep 24 13:31:42 2006]00000:Entering eqmain.dll
[Sun Sep 24 13:31:42 2006]00001:FE: Found adapter #0 - Direct3D HAL
[Sun Sep 24 13:31:42 2006]00002:FE: Adapter #0 - Direct3D HAL :
[Sun Sep 24 13:31:42 2006]00003:FE: 32Bit = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00004:FE: 16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00005:FE: 16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:31:42 2006]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Sun Sep 24 13:31:42 2006]00007:FE: t3dInitializeDevice: Using 32bit depth buffer.
[Sun Sep 24 13:31:42 2006]00008:FE: Before Create Device
[Sun Sep 24 13:31:42 2006]00009:FE: After Create Device
[Sun Sep 24 13:31:42 2006]00010:FE: Create Succeded
[Sun Sep 24 13:31:42 2006]00011:FE: Before Get Backbuffer
[Sun Sep 24 13:31:42 2006]00012:FE: Before Get Device Caps
[Sun Sep 24 13:31:42 2006]00013:FE: Before Create Viewport
[Sun Sep 24 13:31:42 2006]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Sun Sep 24 13:31:42 2006]00015:FE: Before Set Default Render State
[Sun Sep 24 13:31:42 2006]00016:FE: Before Init Buffers
[Sun Sep 24 13:31:42 2006]00017:FE: Before GetAvailableTextureMem
[Sun Sep 24 13:31:42 2006]00018:FE: t3dInitializeDevice completed successfully.
[Sun Sep 24 13:31:56 2006]00019:OpenComms create begin
[Sun Sep 24 13:31:56 2006]00020:OpenComms create end
[Sun Sep 24 13:31:56 2006]00021:OpenComms create success
[Sun Sep 24 13:32:00 2006]00022:Exiting eqmain.dll with success
[Sun Sep 24 13:32:00 2006]00016:Execute point A...
[Sun Sep 24 13:32:00 2006]00017:B...
[Sun Sep 24 13:32:00 2006]00018:C...
[Sun Sep 24 13:32:00 2006]00019
[Sun Sep 24 13:32:00 2006]00020:Creating font list...
[Sun Sep 24 13:32:00 2006]00021
[Sun Sep 24 13:32:00 2006]00022
[Sun Sep 24 13:32:01 2006]00023
[Sun Sep 24 13:32:01 2006]00024
[Sun Sep 24 13:32:01 2006]00025
[Sun Sep 24 13:32:02 2006]00026:Error: unable to open file!
[Sun Sep 24 13:32:03 2006]00027:Cleanup 4
[Sun Sep 24 13:32:03 2006]00028:Cleanup 5
[Sun Sep 24 13:32:03 2006]00029:Cleanup 6
[Sun Sep 24 13:32:03 2006]00030:Cleanup 7
[Sun Sep 24 13:32:03 2006]00031:Cleanup 8
[Sun Sep 24 13:32:03 2006]00032:Cleanup 9
[Sun Sep 24 13:32:03 2006]00033:Cleanup 10
[Sun Sep 24 13:32:03 2006]00034:Cleanup 11
[Sun Sep 24 13:32:03 2006]00000:Entering eqmain.dll
[Sun Sep 24 13:32:03 2006]00001:FE: Found adapter #0 - Direct3D HAL
[Sun Sep 24 13:32:03 2006]00002:FE: Adapter #0 - Direct3D HAL :
[Sun Sep 24 13:32:03 2006]00003:FE: 32Bit = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:32:03 2006]00004:FE: 16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:32:03 2006]00005:FE: 16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
[Sun Sep 24 13:32:03 2006]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Sun Sep 24 13:32:03 2006]00007:FE: t3dInitializeDevice: Using 32bit depth buffer.
[Sun Sep 24 13:32:03 2006]00008:FE: Before Create Device
[Sun Sep 24 13:32:03 2006]00009:FE: After Create Device
[Sun Sep 24 13:32:03 2006]00010:FE: Create Succeded
[Sun Sep 24 13:32:03 2006]00011:FE: Before Get Backbuffer
[Sun Sep 24 13:32:03 2006]00012:FE: Before Get Device Caps
[Sun Sep 24 13:32:03 2006]00013:FE: Before Create Viewport
[Sun Sep 24 13:32:03 2006]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Sun Sep 24 13:32:03 2006]00015:FE: Before Set Default Render State
[Sun Sep 24 13:32:03 2006]00016:FE: Before Init Buffers
[Sun Sep 24 13:32:03 2006]00017:FE: Before GetAvailableTextureMem
[Sun Sep 24 13:32:03 2006]00018:FE: t3dInitializeDevice completed successfully.
[Sun Sep 24 13:32:03 2006]00019:OpenComms create begin
[Sun Sep 24 13:32:03 2006]00020:OpenComms create end
[Sun Sep 24 13:32:03 2006]00021:OpenComms create success
[Sun Sep 24 13:32:15 2006]00022:Exiting eqmain.dll with exit game