1) Charming casters. 2) Eternal Sleep. 3) Memory Blur

Yally

Dalayan Adventurer
1) Caster's are one of those mobs that is just terrible to charm. For a few good reasons. First, in SoD, casters are ballanced out to do less melee and in compensation throw out way more of a punch with spells. This is terrible for an enchanter in that once the mana runs out, the pet is terrible, literally terrible. Also, many caster NPC have pets. We cannot charm NPC with pets. It is also almost impossible to charm an NPC of our level with a pet by mezzing it, wasting time and mana to kill the pet, then quickly charming the original NPC just to get a caster pet that will run oom in two fights even with JB on.

-Could charmed NPC get a slight boost to mana regen when "resting" to allow for more usability in a charm sense?

-Could npc with pets be made charmable? This could either instantly destroy that NPCs pet yeilding no exp, or if this was thought to be exploitable, it could simply render the pet into a familiar type that couldn't assist us. Does that make any sense?

Overall reasoning is that this would make a use to charming different mobs in different situations and make charming healers a viable option to help support groups even just a 'little'

2) How does eternal sleep work? I have the first rank and I have successfuly worked it only 2 times. Yes I know the level cap, but the chance is somewheres around 2% correct? Does this increase along with the level cap with further points, and if not, could we get a little more use out of it? I have done some testing with chain mezing with no better results, even on newbie NPC. Also, if the success message (soandso falls into an eternal slumber[or something like that]) goes off, can everyone in the area hear it? This would save a lot of stress too! In the rare case that it does succede in a dire situation

3) Memory Blur appears to be broken, or working in a way that I can't seem to get functioning. Could it be looked into please? This skill is very handy and crucial in many situations.
 
Charming casters is generally a bad idea for the reasons you listed. However, they do have a use: a charmed caster mob, ESPECIALLY a healer, is exponentially better at assassinating mobs more powerful than itself. I also tend to toss CII on them just in case it helps.

Also, charming npc casters is loads easier if you nail 'em right after they spawn--and therefore before they make a pet.

Memory blur appears to reduce all aggro to 1 but not less than one. I agree that it makes the spell line virtully worthless, but I'm not convinced it's a bug / was unintentional. It seems far more like an intentional nerf.
 
Hmm, I was very worried with that about memory blur. It does make the line useless for anything to do with solo or survivability in any non-group sense with us. Also, I 100% agree about the benefit of charming a caster for a one-hit use, however, this is very inefficient for exp gain. Casters, and some places are heavy with them, are just not suitable for charming at this point, and that really doesn't seem fair IMO.
 
Speaking as someone who's seen Seru get cleared by a chanter with a charmed melee mob, I can't say as I'm all that sympathetic that there are zones where you can't outsolo everyone else =P

It sounds to me like chanters have the same weaknesses as any other good solo class: some zones will be better for exping than others.
 
Not exactly my point, but valid from another point of view I suppose. Charm is incredibly risky. I have rune up at all time, guarding rune, all sorts of defenses and I can still get plowed over faster than I can click a hotkey. The idea was just to balance it out so we didn't always have to resort to pure melee. Casters should be a valid tool IMO.
 
Charm doesn't need to get stronger. Unless something drastically changes in the way I've been using it or the zones I use it in, I can't forsee ever needing more than a modicum of protection--the zerker line is fine--if i'm awake and careful. Of course, sometimes I die, but in those situations it's "charm was resisted twice and there are ads and the house is on fire and a second plane just hit my mother and oh god" and i would die no matter what I did anyway.
 
Well yea, unless your charming something like Diznacah or other high end charmables. I wasn't actually trying to argue for it to be made stronger, just to be made usable on casters as an added option to melee only NPC.
 
Hasrett said:
Speaking as someone who's seen Seru get cleared by a chanter with a charmed melee mob, I can't say as I'm all that sympathetic that there are zones where you can't outsolo everyone else =P

It sounds to me like chanters have the same weaknesses as any other good solo class: some zones will be better for exping than others.

Seru is the only zone this can be done in, it's pretty rediculous as it currently is: a 53 enchanter can make 63 or so in a few days and I know encs who are paused at 61 making an AA every 30 mins there using a Godsword to kill the level ~46 mobs...

I'd rather it not be nerfed like freeport was but for something like Boltrans Agacerie and Dictate to be swapped around (even at 53 charming a 60 mob for a few seconds is hardly unbalancing :p) and Boltrans given a longer duration.. Allure (limit 52) is fine for a level 53 especially since encs don't get any charms that can be used as viable pets in later dungeons.

Edit: Yes i'm asking for nerfs aswell as upgrades :p
 
No thanks on that suggested change--it fixes something with one zone by changin the spell used therein. Moreover, it tries to fix the nasty charm gap between 53 and 64, but it does it by pushing back the 53 charm, making it more of a sugar pill than anything.

Wouldn't your proposed change make seru-AA-grinding an even worse problem than it is now? Longer duration on boltran's but you can only use it if you're higher level than people fighting on the outskirts of seru probably should be anyway?
 
That does bring up the idea of altering controll and dictate to be more than a self-destruction set of spells though ;)
 
Thinkmeats said:
No thanks on that suggested change--it fixes something with one zone by changin the spell used therein. Moreover, it tries to fix the nasty charm gap between 53 and 64, but it does it by pushing back the 53 charm, making it more of a sugar pill than anything.

Wouldn't your proposed change make seru-AA-grinding an even worse problem than it is now? Longer duration on boltran's but you can only use it if you're higher level than people fighting on the outskirts of seru probably should be anyway?

As I said at 53 being able to charm a 52 mob for up to 19 minutes would be absolutley fine, Allure is pretty much just dire charm+2 if you're sensible..

Also my idea was more of a general direction of something I want to see done, it annoys me that a lower level enchanter can solo faster AA's than a 65 one can.
 
The only changes planned for Charm is to cap Boltran at 52, Allure at 50, adding a level 59 charm capped at 54, and a level 64 charm capped at 58.
 
Wiz said:
The only changes planned for Charm is to cap Boltran at 52, Allure at 50, adding a level 59 charm capped at 54, and a level 64 charm capped at 58.

Sounds great :)
 
wow that does sound interesting, but hmm, isn't boltran's currently capped at...umm, oh wait, nm, i wont say anything because i would embarass myself to death :(
 
Hahahaha holy shit, I was under the impression that Control was a normal charm, not another CC charm. Nevermind. Yeah, I'd definitely like to be able to charm mobs over level 55.
 
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