Folks -- For the last couple of days, I've been introduced to the wonderful world of tmaps. My 59 warrior's participated in 3 so far, with a number of veterans in the group. They've all said the same thing: simple tmaps have NEVER taken this long to complete before. On the average, each one took an hour and a half before the chest would spawn, with around 15 waves of guardians. One map we could not get to spawn a chest at all. 
The problem really is that, if the chest is taking this long to spawn, then the Packet Loss bug will kick in. When that happens (as it most discouragingly did today), if the digger gets hit and has to relog, the ENTIRE map resets and we start over. After an hour or more of killing wave after wave, resetting the map just sent everybody home.
This can't be. The PL bug is well known. The map really has to fit into the time before the bug hits for it to be doable at all. Now, I've heard all sorts of different theories on how to make the map go faster, mostly to do with how much time is spent medding/recovering between waves. Well, we didn't need much time at all between waves today, but we couldn't get the chest to spawn before the PL bug hit.
I don't know if this is new or what. It might be just bad luck, but that's 3 in a row now, no matter if I was the opener/digger or not. And vets swear these things take a half hour tops. So either something's changed (and needs to be reexamined if so) or something's messed up. To say nothing of the plat spent to buy the maps, and the prospect of losing all the rolls for the loot (as happened with the one chest that did have 2 melee items...only we had 3 melee people and I rolled an 8 out of random 1000
... ok, that part is my bad luck), to spend nearly 3 hours bashing guardians and still have no chest spawn is outrageous and, more importantly, not fun. Yeah, the XP is fine, but with no money, no loot, and no chest, it's really not gonna bring people back for more.
Please look into this. And if anybody else has similar experiences, please let the Folks know.
Thanx.
The problem really is that, if the chest is taking this long to spawn, then the Packet Loss bug will kick in. When that happens (as it most discouragingly did today), if the digger gets hit and has to relog, the ENTIRE map resets and we start over. After an hour or more of killing wave after wave, resetting the map just sent everybody home.
This can't be. The PL bug is well known. The map really has to fit into the time before the bug hits for it to be doable at all. Now, I've heard all sorts of different theories on how to make the map go faster, mostly to do with how much time is spent medding/recovering between waves. Well, we didn't need much time at all between waves today, but we couldn't get the chest to spawn before the PL bug hit.
I don't know if this is new or what. It might be just bad luck, but that's 3 in a row now, no matter if I was the opener/digger or not. And vets swear these things take a half hour tops. So either something's changed (and needs to be reexamined if so) or something's messed up. To say nothing of the plat spent to buy the maps, and the prospect of losing all the rolls for the loot (as happened with the one chest that did have 2 melee items...only we had 3 melee people and I rolled an 8 out of random 1000
Please look into this. And if anybody else has similar experiences, please let the Folks know.
Thanx.