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  1. fuwok

    Leaving SoD, observations from a potential new player

    I love a good popcorn thread, and if you go back in my history you'll know I like to complain from the player's perspective also. Those posts about incurring "the wrath of a staff member" are one-sided appeals from people who got caught and now want you to believe they didn't cheat on however...
  2. fuwok

    Bring back WR :)

    Bancak!
  3. fuwok

    Well Illustrated Map Drop Rate

    The other WI map dropping zones probably have a better chance than Deepshade. Deepshade is pretty easy to get to and has tons of mobs though, might help balance that out.
  4. fuwok

    Top End Dungeons

    Some minor bugfixes today concerning the new visitor. Thank you again to those testing it: Eyate, Marthog, Goge, Shuks, and anybody I forgot.
  5. fuwok

    Top End Dungeons

    A new visitor to Eldenals awaits your arrival.
  6. fuwok

    Sunken Cathedral: bugs and feedback thread

    Thank you to Paxit and his group last night for pointing out a bug with the zone quest. This bug is now fixed.
  7. fuwok

    Top End Dungeons

    Regarding the feedback about sunken cathedral being bag-heavy, please see this post for some potential relief. https://forum.shardsofdalaya.com/threads/sunken-cathedral-bugs-and-feedback-thread.31226/page-2#post-317016
  8. fuwok

    Sunken Cathedral: bugs and feedback thread

    That certainly is odd. It may be a limitation of how the hag illusion is interacting with lich, unfortunately.
  9. fuwok

    Top End Dungeons

    In the sense that you will encounter many more mobs and named mobs, yes. I do have another idea that I will be adding also.
  10. fuwok

    Top End Dungeons

    Eldenal's Castle is revamped with a hybrid-type rustcoding and accelerated respawn feature.
  11. fuwok

    Sunken Cathedral: bugs and feedback thread

    Improvements were made in the spiral room. Main quest line lengthened a bit - a new bonus awaits for those going all the way.
  12. fuwok

    Sunken Cathedral: bugs and feedback thread

    Guttermage Glogz should be less glitchy now.
  13. fuwok

    Sunken Cathedral: bugs and feedback thread

    Thank you for the feedback. Because some global loot pools are involved, I'd rather not get rid of the clutter loot. There is however another solution effective immediately which will be available to players having completed the zone quest. If anybody is that far along they are encouraged to...
  14. fuwok

    Sunken Cathedral: bugs and feedback thread

    Aggregate fungi hopefully will no longer fall under the world. A quest reward received a bug fix. (requires patch) Tunnel mushroom add spawn frequency reduced.
  15. fuwok

    Sunken Cathedral: bugs and feedback thread

    Improved encounter flagging (Thanks Rymy, Marthog, Wuuc, Paxit).
  16. fuwok

    Sunken Cathedral: bugs and feedback thread

    Improved Quest NPC behavior. Wax Fruit increased from snack to meal. (requires patch) Unfeeling Alkahest behavior improved.
  17. fuwok

    Sunken Cathedral: bugs and feedback thread

    This is live now. Fixed bugs with named mobs spawning - should work normally henceforth.
  18. fuwok

    Bug: Bloodstorm Greater Pink Terror Bridge Cross Failures

    I was able to reproduce the problem and fix it. There should no longer be issues with crossing the bridge, effective immediately.
  19. fuwok

    Sunken Cathedral: bugs and feedback thread

    Grinkles laid it out pretty well. We have two different ways of arriving at the same place, my way also involves much more swearing. I use blender, he uses 3dsmax. We both use all those tools up there. It's time consuming and arcane, but it is very rewarding to see something new and yet old...
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