Kedrin
Dalayan Pious Diety
I'm a ranger and now that my runic 2 is a bird pet I kinda feel rangers are a pet class.
I wish to start off by saying I don't mind my runic 2 change and I think it was quite a cool change.
This is post is mainly about Companion Health.
Companion Health is amazingly important. It is a night and day difference if Mooshie (my birds name) has it or not.
Pets only check to see if the player has Companion Health when you first summon the pet or when you zone.
I use Sisera's Double Banded Belt on my ranger when I zone or summon my bird so he can have 35% more hp.
I am terrible at this game so I often forget to switch belts every time I zone. This means I have to put the belt on after I zone and then /cm refresh, zone back in and out of the zone, or /q and log back into the game. When the zone I am in crashes I have to log back in, then put on the belt, then log back out, then log back in....
The only Companion Health up grades I could get are Mask of Multiplicity or Claws of the Beast the problem is they are only upgrades for my Companion Health and I would still only use these items when I first summon a new pet because it died or when I zone.
I don't really see remembering to put in one item when you're about to zone as being that amazing of a game mechanic. So I think its time to discuss a possible game improvement to Companion Health as a whole.
1) TOME IDEA
An Archetype tome should be made to grant you innate Companion Health.
There is currently 8 levels of Companion Health in the game you can get from gear, so I guess the most logical thing to do would be to add 8 rank of this tome into the game. Tomes and the worn effect would not stack clearly. In some cases the worn effect could just be removed from gear all together.
These tomes could be granted to the player in many different ways:
- The tomes could drop from mobs. Alakazarr, Grand Summoner has Companion Health VI on it and its from a T6 raid mob; so a Tome of Companion Health VI could drop off random T6 mobs, or a specific T6 mob, or the tomes could lag behind and drop from random T7 mobs.
- A mob could be added to the game that will give you a proper tome for giving it an item with Companion Health on it. I think this would be the best way to handle the tomes. The item would have to be useable by the class that turned the item in. This means a Ranger could not get a Tome of Companion Health VI from turning in a Alakazarr, Grand Summoner since the staff is Mage only.
2) New Pets Idea
I don't like this idea as much as the tomes but you could just add more spells to the game for every class to get a new pets. These pets would be the same as the last but just have one more rank of Companion Health worth of hp on it. These spells could drop from mobs of similar difficulty to the mobs that drop the Companion Health level gear.
3) Nerf to Companion Health
Your pet getting up to 40% more HP just from a focus seems a bit silly. You can increase the amount of hp all pets have by 32% and then just make each rank of Companion Health only give 1% more hp to the pet yet the pet would check to see if their owner has the Companion Health focus on them every so often.
32% + 8% from Companion Health VIII = 40% hp the same amount pets get now. I know this is bad math.. the %'s can be twicked to be the same hp I just wanted people to get an idea about what I'm talking about.
This would change end game zero and help out lower end pets to have a bit more hp.
I wish to start off by saying I don't mind my runic 2 change and I think it was quite a cool change.
This is post is mainly about Companion Health.
Companion Health is amazingly important. It is a night and day difference if Mooshie (my birds name) has it or not.
Pets only check to see if the player has Companion Health when you first summon the pet or when you zone.
I use Sisera's Double Banded Belt on my ranger when I zone or summon my bird so he can have 35% more hp.
I am terrible at this game so I often forget to switch belts every time I zone. This means I have to put the belt on after I zone and then /cm refresh, zone back in and out of the zone, or /q and log back into the game. When the zone I am in crashes I have to log back in, then put on the belt, then log back out, then log back in....
The only Companion Health up grades I could get are Mask of Multiplicity or Claws of the Beast the problem is they are only upgrades for my Companion Health and I would still only use these items when I first summon a new pet because it died or when I zone.
I don't really see remembering to put in one item when you're about to zone as being that amazing of a game mechanic. So I think its time to discuss a possible game improvement to Companion Health as a whole.
1) TOME IDEA
An Archetype tome should be made to grant you innate Companion Health.
There is currently 8 levels of Companion Health in the game you can get from gear, so I guess the most logical thing to do would be to add 8 rank of this tome into the game. Tomes and the worn effect would not stack clearly. In some cases the worn effect could just be removed from gear all together.
These tomes could be granted to the player in many different ways:
- The tomes could drop from mobs. Alakazarr, Grand Summoner has Companion Health VI on it and its from a T6 raid mob; so a Tome of Companion Health VI could drop off random T6 mobs, or a specific T6 mob, or the tomes could lag behind and drop from random T7 mobs.
- A mob could be added to the game that will give you a proper tome for giving it an item with Companion Health on it. I think this would be the best way to handle the tomes. The item would have to be useable by the class that turned the item in. This means a Ranger could not get a Tome of Companion Health VI from turning in a Alakazarr, Grand Summoner since the staff is Mage only.
2) New Pets Idea
I don't like this idea as much as the tomes but you could just add more spells to the game for every class to get a new pets. These pets would be the same as the last but just have one more rank of Companion Health worth of hp on it. These spells could drop from mobs of similar difficulty to the mobs that drop the Companion Health level gear.
3) Nerf to Companion Health
Your pet getting up to 40% more HP just from a focus seems a bit silly. You can increase the amount of hp all pets have by 32% and then just make each rank of Companion Health only give 1% more hp to the pet yet the pet would check to see if their owner has the Companion Health focus on them every so often.
32% + 8% from Companion Health VIII = 40% hp the same amount pets get now. I know this is bad math.. the %'s can be twicked to be the same hp I just wanted people to get an idea about what I'm talking about.
This would change end game zero and help out lower end pets to have a bit more hp.
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