A suggestion to myself and/or looking for opinions.
Since the Warrior revamp I've been slowly pondering replacing the Endurance-draining persistent-effects style system with unique Endurance bar using systems for each melee class. The style system is a little old and kind of restrictive and won't fit really well if we ever upgrade the client anyway.
Since another thread made me start thinking about Beastlords and because as a melee DPS class with no real DPS style or any other style that really helps them perform their role they don't really have much to lose, I thought they'd be a good place to look first.
Since they already have spells I don't really think they need any active abilities that use Endurance, really. Instead, I'm thinking of the Endurance bar as a resource that slowly builds up in battle and gives the Beastlord a burst of strength when it finally reaches 100%.
Since "connection with pet" is kind of their thing, I'm thinking that the build up would largely be through the Beastlord's pet. Naturally, it would start from 0. For the most basic and consistent increase I'm thinking that it would go up whenever the Beastlord's pet lands one of its buff procs on a target. Off the top of my head, say 3% per proc.
More interesting and quick, though, would be increases whenever the pet takes damage and whenever the Beastlord heals it for damage. Let's say 0.5% Endurance for every 1% of HP lost by the pet and 0.25% for every 1% of HP restored by heals from the pet's owner.
When Endurance finally reaches 100%, the Beastlord experiences a surge of spiritual power, lowering their hate on any hatelists they are currently on by 20% and giving them bonus haste equivalent to their level (i.e. 65% at 65) for a few seconds--the exactly length would be based on their max endurance value. (It would possibly only deduct Endurance when they swing a weapon and do so scaled to weapon delay, to make sure that slow 2H weapons don't get screwed out of a full swing like it may if the duration was explicitly x number of seconds. Also lets the Beastlord save up their haste burst if they really want to.)
Any procs from the pet or damage sustained by the pet etc would extend the duration of the haste mode. When the Beastlord finally hits 0 Endurance haste mode would end and the whole thing would start over. For ease of use points Endurance would not drain out of combat as it does for Warriors. However, if the Beastlord's pet ever dies, their Endurance would automatically drop to 0 and they would obviously have no way to build it until they get a pet up again.
Maybe not the greatest idea, but it would make their soloing more interesting through the lower levels, and could be interesting now and then in raids, particularly in situations where there are AEs. A savvy Beastlord might put their pet up in front to aux tank and eat a few easily-healable ripostes as well.
Just an idea though. If there are any people who do or have played Beastlords around any more maybe they could offer an opinion. Otherwise, go nuts.
Since the Warrior revamp I've been slowly pondering replacing the Endurance-draining persistent-effects style system with unique Endurance bar using systems for each melee class. The style system is a little old and kind of restrictive and won't fit really well if we ever upgrade the client anyway.
Since another thread made me start thinking about Beastlords and because as a melee DPS class with no real DPS style or any other style that really helps them perform their role they don't really have much to lose, I thought they'd be a good place to look first.
Since they already have spells I don't really think they need any active abilities that use Endurance, really. Instead, I'm thinking of the Endurance bar as a resource that slowly builds up in battle and gives the Beastlord a burst of strength when it finally reaches 100%.
Since "connection with pet" is kind of their thing, I'm thinking that the build up would largely be through the Beastlord's pet. Naturally, it would start from 0. For the most basic and consistent increase I'm thinking that it would go up whenever the Beastlord's pet lands one of its buff procs on a target. Off the top of my head, say 3% per proc.
More interesting and quick, though, would be increases whenever the pet takes damage and whenever the Beastlord heals it for damage. Let's say 0.5% Endurance for every 1% of HP lost by the pet and 0.25% for every 1% of HP restored by heals from the pet's owner.
When Endurance finally reaches 100%, the Beastlord experiences a surge of spiritual power, lowering their hate on any hatelists they are currently on by 20% and giving them bonus haste equivalent to their level (i.e. 65% at 65) for a few seconds--the exactly length would be based on their max endurance value. (It would possibly only deduct Endurance when they swing a weapon and do so scaled to weapon delay, to make sure that slow 2H weapons don't get screwed out of a full swing like it may if the duration was explicitly x number of seconds. Also lets the Beastlord save up their haste burst if they really want to.)
Any procs from the pet or damage sustained by the pet etc would extend the duration of the haste mode. When the Beastlord finally hits 0 Endurance haste mode would end and the whole thing would start over. For ease of use points Endurance would not drain out of combat as it does for Warriors. However, if the Beastlord's pet ever dies, their Endurance would automatically drop to 0 and they would obviously have no way to build it until they get a pet up again.
Maybe not the greatest idea, but it would make their soloing more interesting through the lower levels, and could be interesting now and then in raids, particularly in situations where there are AEs. A savvy Beastlord might put their pet up in front to aux tank and eat a few easily-healable ripostes as well.
Just an idea though. If there are any people who do or have played Beastlords around any more maybe they could offer an opinion. Otherwise, go nuts.
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