Ostime UI
Hello everyone,
This is a UI that I have pieced together from various bit and pieces. Nearly every aspect has be re-worked in some way or other. The Item window, Selector window, AA window, and Compass are the Pieces that come to mind that I have not touched in some way. At this point I am showing what I have compiled just to gage the general level of interest.
I have a couple different people who raid that have been testing this for me, and as last night reports back are "post it, it is ready".
This UI's mission is not to be the Most OMG different / way out / far out UI -- EVAH !! My intentions were to "clean up" various aspects that were driving me nuts. I like being able to cleanly Stack stuff, so most of the Title bars have been removed, and sizes have been massaged a bit. The windows can still be dragged around normally. I have added in a few bits of -Info-At-A-Glance- but I have not went drastically overboard. My goal is general usability, and stay OUT of the way please!
A few points of note:
-- The Items window: The window that when you click on posted links, pops up the information on the item inquestion. By default the PIC in the upper right corner will overlap Item Stats. This behavior drives me nuts! I found a piece by Inokis that fixes that.
-- The Map: By default you can no longer change the color of the map. I do not like this at all! There are lots of times I have to Sit Up and Stare Hard at the default map to try to see what I need to. For me there is a Mustard Color that I "Hate to Love", this color gives me enough contrast to see just about everything pretty easily. This color is NOT default! I would not subject you nice people to that

However, you can change the color again! The window has also been resized, Down A Bit. After a good bit of testing and feedback, I believe the size is Just-About-Right for general usage, and staying out of the way. Oh, and the buttons have been re-arranged a bit, but the functionality is still there!
-- Selector Bar: You know the bar that has all those buttons like Options and all that. Most folks leave it up top or whatever. Author Yurek has one that fits "over" the Netstat area. For me, this gets it "out of the way" but is still "right there". Nothing earth shaking, just a detail.
-- AA Window: Not exactly Dalaya Shaking, but another detail. Author Brimztone has an AA window that I liked quite a bit. Just a bit more compact, but nicely laid out.
-- Compass: I stumbled across this one by Author: Kilamon. I am cool with the default compass, but this one has the Loc -+ and is just slick. It is not overbearing at all, very nicely done!
-- Hot Buttons Window: Author Axeion had what I thought was a nice layout. I modded the size of the buttons slightly. Then I modded the inventory extras: I changed the bag slots to inventory 7 and 8, then added in a ranged item area. The real credit goes to Axeion however, nicely done!
-- Actions Window: Oh where to start, what an Albatross! Gets right in the way and Stays There! Well, I have tried my best to clean it up! Legibility has been fairly well maintained, but the Window Size is now 125 X 125 pixels, without a Title Border. The Social Tab is now 4 rows of 3 buttons. This would probably be the most invasive change. So far feedback on this is positive, by all means let me know!
-- Spell Bar: 2 x 4 with a small S button right in the middle. Gemicons have been sized down about as far as I can and still maintain usability / legibility. The intent is to "be right there" but stay out of the way, and stack nicely.
-- Player Window: Author Andolia is where I started out here. It used to have Level in the top right corner and total HP in the bottom right corner, along with xp %, and AA %. The 2 %'s I left alone. However, the Level was changed to AC and the total hp was changed to ATK. The HP gage bar shows current HP.
-- Group Window: This one started life out as Default. I took out the title bar, and did a few very minor clean up's on it.
-- Inventory Window: Author Andolias gets the credit here! I moved the AA Exp window down to the bottom left corner with Done / Delete / Skills. All credit goes to Andolias for a job well done.
-- Pet Window: Remember that Honkin Huge BLEH pet window? Heh, yeah. No more! Author Redius came up with this one! I had to add in Pet Buffs code to make SoD quit complaining about the XML, to the tune of around 800 lines! Mostly copy and paste from default though, so not like I really did much! Of course I had to hide that, because it don't work! But it is there! I added in the Go button which of course is Pet Leave, and I resized and massaged the buttons and gages. All in all, I think I put more direct effort in here than all the rest of the UI combined really!
-- Buff Bars: Both Long and Short term buff bars are "hard wired" now. The Long term is set to 15 buffs in length, and the short should be 6. The Short, may or may not be pixel "perfect" but certainly should work as advertised. I have sized the buffs themselves down, and the default is Horizontal, but I have included a Vertical set as well. They are functionally the exact same, just a matter of preference.
I think that mostly covers it. At some point I may try my hand at a slightly fancier (but not overboard) windows borders setup, but I am definitely not an artist! So, I will need to read up on How to do that. At that point I may do some more Contrast Work for all of the buttons, but nothing wild there. Strictly Texture-For-Color-And-Contrast work. I have some ideas, from another UI of course! I really need to learn how to "steal" them and give proper credit!
Ok, Well I was going to submit a couple of Pics. Apparently I have zero quota, so if anyone would be kind enough to help me out here, that would be great! The post pic guidelines of 620x280 make for a very small and mostly useless picture anyhow. Well, at least for this newb!
Dehra
P.S. I have submitted this UI to EQUI and am awaiting approval. I will add a link later.
LINK:
http://www.eqinterface.com/downloads/fileinfo.php?id=6175