Lesser Succor

Montug

Dalayan Beginner
One of my groups had to evac due to aggro, doing so took us to the zoneline but it didn't cause us to zone to drop aggro like it's supposed to, so all the mobs we were trying to escape followed us to the zoneline and wiped half our party. Please say this is a bug.
 
If you used succor you stayed in the same zone which will not cause you to drop agro, next time port somewhere close or zone right after you succor.
 
We don't know/have the code to make the zone-to-the-same-zone thing that succor did on live work. Same reason /cm refresh has to send you to a second zone instead of just zoning yourself to the same zone. Unfortunately, we can't change it~

ok thanks for the info, appreciate it. Is it possible to write the spell like you did the CM refresh? Have it port your the group to the nexus then back down to the succor location?
 
ok thanks for the info, appreciate it. Is it possible to write the spell like you did the CM refresh? Have it port your the group to the nexus then back down to the succor location?

Oh god please not!
 
Oh god please not!

It was a suggestion =P Considering it is the suggestion and request forum. Point of succor has always been to get your party out of a bind. But even if you are able to get all chars out before they die, if you're in a dungeon there's no telling how many people you'll kill while your party zones out. That's why I suggested it acting like the refresh command. It's not something you'd have to deal with often.
 
Most people use it to move themselves around quickly not to escape danger as anything that summons will ruin your day right after you succor.
 
I don't know, it sounds like a good idea. Druids have the 2 succor spells and the self one. Maybe make the Lessor Succor do the port to Nexus then back down to the zone succor point and leave the higher level succor spell the way it is.
 
If you are hunting somewhere dangerous, just succor to another zone, having to run back sure beats having to rez....
 
The functionality of in-zone evacuation spells is fine as it is now. Out-of-zone evacuation spells exist and have their own purpose and utility. The functionality of a spell of the same name on a different game is not necessarily the same as the functionality of that spell on Shards of Dalaya.
 
any chance that the quick evacuation aa could have the same effect (affect? i fail at english sometimes) on the out of zone succors as it does as the in zone succor? the aa itself says it reduces your evacuation and succor spell cast times, so when i had bought it on my buddies druid it sounded like a great idea. once i realized it only shortened the duration of the in zone succor i was a bit dismayed =/. most dungeons i exp in the mobs will just summon group members back and waste em.


Nuvian
 
The functionality of in-zone evacuation spells is fine as it is now. Out-of-zone evacuation spells exist and have their own purpose and utility. The functionality of a spell of the same name on a different game is not necessarily the same as the functionality of that spell on Shards of Dalaya.

Ok, so you're saying that if someone has a druid and runs all the way down to the bottom of a dungeon, happens to get aggro from something, succors up to the only exit and goes afk and forgets that the mobs follow and bring every other mob on the way with them, kill every other player in the dungeon along the way that there's no issue with it? =P

Like I said Tao, it was a suggestion. Writing something off as "fine as it is now" is basically like writing off the purpose of this forum.
 
Writing something off as "fine as it is now" is basically like writing off the purpose of this forum.

The Devs don't agree with you. Don't get huffy. You know the mechanics of the spell now, so all is good.

Also, the Druid in your example is gonna end up banned if that happens very often.
 
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And they're not bringing lots of other mobs with them. Either you're overstating things to be dramatic (in which case I hate you and shut up) or you have no real idea how this would work and are just making wild assumptions (in which case I hate you and shut up).

You're grasping at straws here. Implementing it this way would also be highly exploitable and thus more than a simple job. They have actually discussed this and decided against it, using all the information you have and some you don't. They made their decision, they explained their decision, now it's time for you to accept their decision.
 
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Ok, so you're saying that if someone has a druid and runs all the way down to the bottom of a dungeon, happens to get aggro from something, succors up to the only exit and goes afk and forgets that the mobs follow and bring every other mob on the way with them, kill every other player in the dungeon along the way that there's no issue with it? =P

Like I said Tao, it was a suggestion. Writing something off as "fine as it is now" is basically like writing off the purpose of this forum.

Reread what zaela said about not having access to code that allows a spell to zone you to your current zone. The only way to functionally do what you want is to maybe add a group fd to the spell and I think that would also have its cons.
 
The spell still takes you near a zone-out in the vast majority of cases. If you're doing a lot of training of other groups from using this spell, you're doing something very wrong.

Can this spell be used in a malicious griefing manner? Yes. A lot of things can. Don't abuse those things; that's not nice.

What you've requested is a bit against the intent of the spell, and there are other spells that evacuate you quickly out of the zone to drop your aggro. As a result, you've been asked to consider that you have options, none of which is a "instant drop all aggro and leave you in zone" solution because we don't want that option so easily available.
 
And they're not bringing lots of other mobs with them. Either you're overstating things to be dramatic (in which case I hate you and shut up) or you have no real idea how this would work and are just making wild assumptions (in which case I hate you and shut up).

You're grasping at straws here. Implementing it this way would also be highly exploitable and thus more than a simple job. They have actually discussed this and decided against it, using all the information you have and some you don't. They made their decision, they explained their decision, now it's time for you to accept their decision.

Well, first off I've been trained by this spell before in multiple instances, so no I'm not overstating. And I'm giving suggestions on how it could work. So I'll say no to shutting up on both of those, as for hating me I don't care.

And people say this is exploitable; explain how.

Tao, if this spell wasn't meant to be an aggro dropper that's fine, I was just informed earlier in the post that they currently don't know how to code it as to work like live.


We don't know/have the code to make the zone-to-the-same-zone thing that succor did on live work. Same reason /cm refresh has to send you to a second zone instead of just zoning yourself to the same zone. Unfortunately, we can't change it~

So it doesn't mean it's not intended to work like live, it just means they don't know how to change it to work like live which is why I gave a suggestion.

I'm not trying to be a pain, just trying to give what I feel are helpful feedbacks that could make players' experiences more enjoyable. I understand there are other ways to evacuate, I just figured this would provide a better convenience.

To the trolls that are telling me to shut up and go away; try putting some useful suggestions in as well rather than troll.
 
To the trolls that are telling me to shut up and go away; try putting some useful suggestions in as well rather than troll.
We did, and thus we got this current system. We argued your points there as well, had this same discussion, and all came to the conclusion we're trying to explain to you.

Every possibily discussed involving (1) dropping a group's aggro and (2) staying within the zone (by "refresh" mechanic, port to in-zone succor location, or other option you haven't mentioned) has been shown to vastly simplify many exploits, encourage griefing, and trivialize pulls/encounters. Note that this list of bad aftereffects is far from complete; I only included things that I feel would be obvious to any raider or staffer.

Now, I was with you until you said stuff bothersome enough to evoke my response. So, in respect to the assumed intelligence I saw in your previous posts, here is a more detailed explanation of why I hated your 4th post in this thread. I wouldn't bother explaining myself to someone truly stupid.

(1) Lesser Succor does not, in fact, work in a way that will cause a huge train of unpulled mobs, and anyone who trained you cannot attribute any part of the size of their train to succoring and getting extra adds from chasing mobs. Claiming that it does so based on a mere assumption from limited data is imprudent, but then you based your argument almost solely on this assumption and were bothered when we dismissed it. Also, not a single person in this thread would abide that druid doing as you hypothesized, even unintentionally. Your attack was petty and unjust, and I called you on it.

(2) As I stated earlier this post, your suggestion was considered (quite heatedly and carefully, I might add), and a decision reached. As you provided no more data useful toward reaching a new conclusion, Tao's response of "fine as it is now" is perfectly warranted and rightfully closes the matter until new data should show otherwise. If you honestly believed in the relevance of that last line, you would never have thought to post it. Mocking people, including the extremely rule-abiding Tao, for misuse of the forum can only be seen as childish and petulant. Your attack was petty and unjust, and I called you on it.

Also, don't bother playing innocent. You started this downhill intentionally, and you look really stupid for it. Man up and fix it.
 
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