tome of striking I - question

syikes

Dalayan Beginner
My friend told me he aquired a tome of striking 1. I thought sounds pretty cool... But he said not really its only 1% crit and costs 75aa to complete it...

My question is: Really?!? Does it cost 75 aa's to complete the tome and for only 1% crit? seems abit harsh since the AA crit tree 2,4,6 (12 aa's for rank 3 of crit)

Is tome of striking only 1% bonus crit? and does it really cost 75aa's?
 
Tomes are meant to be something that lets characters progress a little further once they've completed AAs. 75 AA for 1% crit or crit heals or whatever is a much lower rate of return than normal AAs but that's fine. You don't have anything else to use the exp on so meh.
 
i guess my question is - is this tome specifically designed for people who have finished the tomes of power? i cant see anyone who hasnt completed them doing this tome since the tomes of power yield a 1% increase per 50 aa's compared to 75 for the tome of striking..
 
all ikisith tomes, at least the ones we know of now, are meant for meant for players who have completed the tomes of power and their useful AAs. like banji said, its a way to marginally improve your already advanced character in an attempt to make it more interesting for players to discover high end dungeons
 
My friend told me he aquired a tome of striking 1. I thought sounds pretty cool... But he said not really its only 1% crit and costs 75aa to complete it...

My question is: Really?!? Does it cost 75 aa's to complete the tome and for only 1% crit? seems abit harsh since the AA crit tree 2,4,6 (12 aa's for rank 3 of crit)

Is tome of striking only 1% bonus crit? and does it really cost 75aa's?

Yes, let's make the trivialization of old-world content *easier by making new tomes cost 10AAs or less
 
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all ikisith tomes, at least the ones we know of now, are meant for meant for players who have completed the tomes of power and their useful AAs.

I can't find it now, but wasn't it stated in one of the ideas thread that Ikisith tomes are "the new AAs"? If they're designed to be done after Tomes of Power are complete, it seems the intention was changed, and that tomes are really only relevant to a very small %age of the population.
 
I can't find it now, but wasn't it stated in one of the ideas thread that Ikisith tomes are "the new AAs"? If they're designed to be done after Tomes of Power are complete, it seems the intention was changed, and that tomes are really only relevant to a very small %age of the population.

This
 
75 AAs for 1% crit strike when 50 AAs for a flat 1% bonus to dps exists is pretty lame. Honestly, these tomes aren't supposed to be relegated untill after the 1000 AA timesink that is the codices of power. Just drop it to like 45 AAs and its still perfectly reasonable amount of effort for the bonus.
 
I can't find it now, but wasn't it stated in one of the ideas thread that Ikisith tomes are "the new AAs"? If they're designed to be done after Tomes of Power are complete, it seems the intention was changed, and that tomes are really only relevant to a very small %age of the population.

I thought it was more supposed to be "AA-style" upgrades, as opposed to the previous +x% dmg/healing tomes.

We already saw the problem with giving permanent upgrades to characters that are too powerful for the time invested with the codices of power, I'd personally rather err the other way this time and reduce the AAs required IF NECESSARY, since it's likely to create a lot less player sadfaces than reducing the power of something later on.

Honestly though I don't see any problem whatsoever with the generic Ikisith tomes coming after codices of power in terms of progression/best AA usage.
 
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Just out of curosity, sorry to derail thread, but does anyone have a general number value of how many tomes were added with expansion. Both found already and not yet discovered.

Unless that is something the powers that be want to stay hidden until the playerbase finds out.

I was under the assumption that most would be set for the 10 to 20 aa range. Not that I will be useing any of them any time soon, as all but 1 of my toons are still aa'ing for the 'needed stuff' and the last is still filling out junk like stats. Just curious as to how much of an aa grind it would be to collect them all.
 
Honestly though I don't see any problem whatsoever with the generic Ikisith tomes coming after codices of power in terms of progression/best AA usage.

I agree with this and I want to piggyback on it with three points.

The first is that experience should be essentially unfinishable. Whatever means this is achieved by is probably okay, including increasing the amount of AAs for smaller benefits to players. I think this because, numerically, 1% at the point where you have finished codices and have good gear is still significant, probably enough to visibly notice in your damage window. Additionally, if experience is finishable then all characters are essentially racing towards being identical (this has always been eq in a nutshell and sod, but it would be nice to break away from it somewhat)l. I hope that eventually tomes will be ubiquitous enough that players will actually choose where they invest their time, and so distinguish their monks from other monks based on personal play style.

Another reasons ikisith tomes should come after tomes of power is that 4% increase in strength for *most* classes for 200 AAs is still pretty enormous, especially considering the wide ranging effects of those tomes. In order to incentivize players to use ikisith tomes before codices, you would have to drop the AA cost on the crit strike tome pretty far, probably farther even than to 45 AAs. At that point I personally believe you are getting better too fast and this was a big part of why the codices were nerfed.

The last reason is that generic tomes are, as far as I've seen, exclusively bonuses in power. Power bonuses are not necessary to complete content, or at least they probably aren't since it seems unreasonable to ask players to complete most or all of these simply to finish the game. If the generic tomes are very expensive, they remain as bonuses; if they are cheap, like AAs, they become necessary (which isn't as fun as a bonus). I believe that instead, class tomes ought to be significantly cheaper than generic tomes because, in general, these will be more class-defining and somewhat necessary to progression, and overall class tomes will be a lot more fun than generic tomes. This way you leave the small bonuses to the people who really do want to sink thousands of hours into small advantages, but make it not-so-hard for players to enjoy the full scope of the content without unlimited time to spend.

TL;DR

1) Experience shouldn't be finishable if at all possible because if it weren't then players could make choices to distinguish their character from other characters of the same class.

2) 4% bonus to everything for 200 AAs is SO big that if you reduced the amount of AAs on generic tomes to incentivize players to finish ikisith tomes first, you would have to reduce them so far players would be increasing in strength even quicker than when codices were 5%, which was a problem.

3) Generic tomes should be long and class tomes should be short so the mccoy has his timesink and the semi-hatfield's still get to enjoy the class-defining content.
 
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how about forcing classes to choose between, say 1 of 4 'uber' tomes, and you can only ever have 1 of the 4 after you choose. example for warrior here, numbers completely made up:

tome of hitpoints -- gives 500 base hitpoints
tome of armor -- gives 200 ac
tome of defense -- gives 30% mitigation
tome of ice comet -- gives warrior 5000 mana and the spell ice comet

after you pick 1, you cant ever go back

The major problem with this is that all of those options have to be balanced perfectly. since 200ac is far better than 500 hp, the 500hp will never be used. While the Ice Comet types are cool in a gimick way they aren't functional and thus wont be used. Last at the highest end raw mitigation percentages are better than ac(generally) so defense will be the preferred and if people are good enough to get to that point the only pick...

Thus you may as well have only created 1 tome, rendering 3/4 of the development effort useless. People will ALWAYS min/max thus there will be a best and in the case should be an only.

I have heard some mention 4 being healing/caster dps/ melee dps / defensive. Once again while "cool' in theory a tank will be defensive, healer heal, caster cast, and dps dps. While it might be nice to have a rogue that can tank it is not something that a raid or grp would desire and blurring the lines enough makes the game more like WoW where damn near any class can play any role. Which would then require massive amounts of cross class tweaking to make things balanced.


EDIT: Also in the case of a ranger or any hybrid. If they were to choose a melee based dps, their casting dps would fall by comparison further removing the hybrids and pures from their correct balance.
 
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When i first saw this type of tomes go out, i belive it was aimed to be a "specialization" to your toon, like i am a mage, and i want all +% magic DD, and +% critc! But, i belive there are more then just Volume 1, of those tomes, and spending 75/75/75 AAs , to get like 6% magic damage... i know its good but... i mean... cmom, i have a life.

A lot of statements on the tome nerf was made, like if it was 1% to overall uberness, and 1000 AAs, ppl would still farm for it! Yeah sure they would, but... i really dont wanna see SoD become Lineage, where u have to live to xp. There are other cool stuff to do.
 
You don't have to have them. That's the point, they're AA-style bonuses on top of the tomes that were available before Ikisith. They're xp sinks for people who have no where else to put their xp. Because everyone deserves progression, even the Mccoys. What tyrone said previously about these tomes was very well put, and i don't see how people can keep bitching about this. If they're really too expensive, they can be adjusted down in price, but this isn't supposed to be an immediate upgrade for anyone. Personally, I'd rather they be awesome than super-cheap, and they can't be both.
 
Manguadi pretty much said in better words what I would've said in the first place.

I don't really mind the new tomes to be timesink since basically, you should never be '' saturated '' as far as XP goes, and this is a pretty decent route to take to reach that ideal of « always XPing » . Yes, i'm sure everyone realise that '' some people playing have lives '' , and that's pretty cool.

But some don't, and they should still get some benefit that are balanced for playing a lot, and this sounds about right.
 
What about a place to put excess pp? New charms plz!~

Honestly I think the new tomes are awesome as they are. Is there a limit to how many you can do? Also, I assume you can delete them after you're done like regular tomes?
 
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