Opus Drop Rate

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Supposely we'll see more sources of books in the next wave of Ikkisith zones which are currently being worked on. But there's still a huge number of variables with that whole situation.

I'm pretty sure there were FWF mains that still needed good opuses after nearly two years of killing spires/tur'ruj so obviously the system as it exists now isn't good. Once those zones aren't the endgame and there is more competition for them it will be even worse unless the second wave of Ikkisith zones do a good job of addressing it.
 
Supposely we'll see more sources of books in the next wave of Ikkisith zones which are currently being worked on. But there's still a huge number of variables with that whole situation.

I'm pretty sure there were FWF mains that still needed good opuses after nearly two years of killing spires/tur'ruj so obviously the system as it exists now isn't good. Once those zones aren't the endgame and there is more competition for them it will be even worse unless the second wave of Ikkisith zones do a good job of addressing it.

If you think that it is necessary to have 90+ tomes to go from whatever tier end-game is now to whatever you think is being worked on now (hint: nothing) then you have another thing coming.

And you are wrong to use Spires in your argument because the model for the zone has and still is not for progression via tomes, they were just an added bonus. Tur'Ruj, however, is modeled that way and I think for how long guilds have been killing stuff in Tur'Ruj compared to how many collective tomes there are now, is completely fine.
 
More tomes, not less. If we're already stuck with them forever, we should start a "New Tome Ideas" thread and think up some cool new abilities/stat enhancements, give them shiny individual names like the emberflow ones, give them a unique little book icon and make them obtainable through quests or something.

Everybody loves new content
 
More tomes, not less. If we're already stuck with them forever, we should start a "New Tome Ideas" thread and think up some cool new abilities/stat enhancements, give them shiny individual names like the emberflow ones, give them a unique little book icon and make them obtainable through quests or something.

What makes you think we are stuck with them forever, just because something has always been this way, does not make it good for the game. Just look at how long Thaz was the way it was.

"We don't do it that way"

That's not a reason

"We don't give reasons"

Nothing you say means anything

"That's how we've always done it"
 
If anything the progression via Exp should be reduced because at the moment it is just ridiculous how many tomes people have and where this game is heading.

well we should raise the floor and rush as many underskilled people to T10 as possible via high tier droppables, ringered pugs, and new zones dropping "updated" gear with "competitive" (the best) exp

because there is no value in fleshing out the low levels which every new player will experience
 
Ya we should totally just keep making the game harder and harder so fresh people just give up while they are still ahead too right mr frog on a log.
 
Ya we should totally just keep making the game harder and harder so fresh people just give up while they are still ahead too right mr frog on a log.

Continuing down the path of enabling players to waste hundreds (in a lot of cases thousands) of hours of their game time doing completely menial grinding of experience to fill tomes that aren't anywhere near 100% essential but are perceived as required perpetuates exactly what you are referring to. This is one of the larger contributing factors to why this server is losing players instead of growing.
 
Continuing down the path of enabling players to waste hundreds (in a lot of cases thousands) of hours of their game time doing completely menial grinding of experience to fill tomes that aren't anywhere near 100% essential but are perceived as required perpetuates exactly what you are referring to. This is one of the larger contributing factors to why this server is losing players instead of growing.

Except not. If you keep decreasing the reward for respective effort, people move on. Something that already happened. Without the introduction of unnecessary tomes this place would have been dead years ago.

I also love how you paint the actual fun part of the game (grouping for experience with friends) as a "menial grinding of experience". It should also be blatantly obvious that although the activity itself is fun, without a sufficient reward for the time spent doing it, people will just go play one of literally thousands of other games with said friends that do offer sufficient reward. Again, something that has already happened numerous times.

As for perceptions of what is necessary, there really isn't a whole hell of a lot that can be done about that. In most cases people could get by with much less. But unfortunately people are going to gravitate towards higher expectations the further along you go, in any activity really.
 
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Continuing down the path of enabling players to waste hundreds (in a lot of cases thousands) of hours of their game time doing completely menial grinding of experience to fill tomes that aren't anywhere near 100% essential but are perceived as required perpetuates exactly what you are referring to. This is one of the larger contributing factors to why this server is losing players instead of growing.

The majority of people whom I have seen quit over the past few months left because they were unhappy with staff, and I sincerely doubt it's because of the staff's handling of the tome issue.

What do you suggest we replace tomes with if we are going to get rid of them?
 
I also love how you paint the actual fun part of the game (grouping for experience with friends) as a "menial grinding of experience".

Grouping for experience is most likely the most monotonous menial thing that you can do in SoD. Just about anything else you do takes more attention/player coordination than plowing through a zone full of the same mobs over and over and over again (except for tradeskilling, which is only for the masochists anyway). This is viewed by a chore by the majority of the server, people want tomes so they are more effective in raids/6 man which is where most of the fun of this game is derived (but not where most of your time is spent if you are near the end-game, just look at how much time Nwaij wasted over the exp bonus period to grind out a couple stats on his Rohk tome).

It should also be blatantly obvious that although the activity itself is fun, without a sufficient reward for the time spent doing it, people will just go play one of literally thousands of other games with said friends that do offer sufficient reward. Again, something that has already happened numerous times.

Still laughing that you actually typed this out, probably proof-read it, and then subsequently posted it. Fun is the reward, that is why people play games, they don't play games for feelings of improved self-worth or lasting accomplishment, anything that is fun is sufficient reward as it distracts you from your shitty ass meaningless existence.
 
What do you suggest we replace tomes with if we are going to get rid of them?

I am not suggesting getting rid of tomes, just stop perpetuating a problem that already exists. NO ONE is going to want to start playing this game once they find out there are hundreds of tomes and it will take them XX amount of time to get there. (it is already this way for most new players that start)
 
Great thread! I definitely agree with some of the points raised and will keep it in mind for future content. Thanks!
 
Grouping for experience is most likely the most monotonous menial thing that you can do in SoD. Just about anything else you do takes more attention/player coordination than plowing through a zone full of the same mobs over and over and over again (except for tradeskilling, which is only for the masochists anyway). This is viewed by a chore by the majority of the server, people want tomes so they are more effective in raids/6 man which is where most of the fun of this game is derived (but not where most of your time is spent if you are near the end-game, just look at how much time Nwaij wasted over the exp bonus period to grind out a couple stats on his Rohk tome).


Still laughing that you actually typed this out, probably proof-read it, and then subsequently posted it. Fun is the reward, that is why people play games, they don't play games for feelings of improved self-worth or lasting accomplishment, anything that is fun is sufficient reward as it distracts you from your shitty ass meaningless existence.

Since you dragged in my name here, and my doing during bonus XP: yes, i got a TON of xp. But contrary to what you assume, I enjoyed playing (as in XP Grouping) with my e-friends, DESPITE not having any tome to work on.
So please take your assumptions and shave them up some place dark and warm.
 
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