Supposely we'll see more sources of books in the next wave of Ikkisith zones which are currently being worked on. But there's still a huge number of variables with that whole situation.
I'm pretty sure there were FWF mains that still needed good opuses after nearly two years of killing spires/tur'ruj so obviously the system as it exists now isn't good. Once those zones aren't the endgame and there is more competition for them it will be even worse unless the second wave of Ikkisith zones do a good job of addressing it.
More tomes, not less. If we're already stuck with them forever, we should start a "New Tome Ideas" thread and think up some cool new abilities/stat enhancements, give them shiny individual names like the emberflow ones, give them a unique little book icon and make them obtainable through quests or something.
"We don't do it that way"
"We don't give reasons"
"That's how we've always done it"
If anything the progression via Exp should be reduced because at the moment it is just ridiculous how many tomes people have and where this game is heading.
Ya we should totally just keep making the game harder and harder so fresh people just give up while they are still ahead too right mr frog on a log.
Continuing down the path of enabling players to waste hundreds (in a lot of cases thousands) of hours of their game time doing completely menial grinding of experience to fill tomes that aren't anywhere near 100% essential but are perceived as required perpetuates exactly what you are referring to. This is one of the larger contributing factors to why this server is losing players instead of growing.
Continuing down the path of enabling players to waste hundreds (in a lot of cases thousands) of hours of their game time doing completely menial grinding of experience to fill tomes that aren't anywhere near 100% essential but are perceived as required perpetuates exactly what you are referring to. This is one of the larger contributing factors to why this server is losing players instead of growing.
I also love how you paint the actual fun part of the game (grouping for experience with friends) as a "menial grinding of experience".
It should also be blatantly obvious that although the activity itself is fun, without a sufficient reward for the time spent doing it, people will just go play one of literally thousands of other games with said friends that do offer sufficient reward. Again, something that has already happened numerous times.
What do you suggest we replace tomes with if we are going to get rid of them?
Grouping for experience is most likely the most monotonous menial thing that you can do in SoD. Just about anything else you do takes more attention/player coordination than plowing through a zone full of the same mobs over and over and over again (except for tradeskilling, which is only for the masochists anyway). This is viewed by a chore by the majority of the server, people want tomes so they are more effective in raids/6 man which is where most of the fun of this game is derived (but not where most of your time is spent if you are near the end-game, just look at how much time Nwaij wasted over the exp bonus period to grind out a couple stats on his Rohk tome).
Still laughing that you actually typed this out, probably proof-read it, and then subsequently posted it. Fun is the reward, that is why people play games, they don't play games for feelings of improved self-worth or lasting accomplishment, anything that is fun is sufficient reward as it distracts you from your shitty ass meaningless existence.