It seems to me there is a strong wish from the Dev's to inforce the 2/3rd rule, and i agree with it.
But it seems that the 2/3rd rule arent applied only to character, but also (and more so) to guild. This seems odd to me.
For example a few of my chars have lost there Well Ring ability. They can no longer controle the 2nd Spirit at all. I think the reason is that my chars are now in a guild that have not killed the Well yet, and the Dev's are afraid that i will exploid the system, and there for my chars have lost this ability.
I agree that my chars should not be able to move other chars around, in ways only possible, if these other chars have killed a number of mobs, giving them this privilege.
But i think there is a different way to do it.
For example, if i gather with me 18 people who have all killed the Well, but are no longer in guilds that have ever killed the Well, why shouldnt we be able to controle the 2nd Spirit? We all put in the work for it, so i think we earned that privilege (if i can say such a think on free server).
Here is my version of a flag system that insure's the 2/3rd rule.
When ever you kill a "Boss" that in some way gives you access to a new area, your charecter gets a flag.
This boss may drop a key, or several key's, a port clicker or a part of port clicker (same result), or some other way of opening to a new area (crack in the wall for example). I will refer to such access ability as a "key".
Such a key should only be lootable by someone who have all the preceding flags required.
In order for a key to work, your group or raid must consist of atleast 2/3rd chars with the flag from the Boss that gives you this access.
This system can be cheated, but your not in doubt that your cheating.
So instead of making rules like "once a raid zones in, it is now locked. If you want new people in the raid, you all have to port out, destroy the raid, and re build the raid, then go back in", just make it so there is no doubt about that people are cheating. If they are caught cheating, bye bye.
As it is now, you can form a raid, click your OP key, and enter an area your probably not suppose to be in with this raid. The person clicking the OP key might not even be "worthy" of it.
Make it clear to all what the requirements are. Make it clear to all when your raid/group is not "flagged" for an area.
How to implement such a system, now that we all are missing flags from Boss's that now gives you a flag?
Some flags and key's you can easily prove.
If you have loot from that Boss, you must have killed it, you get a flag.
But since there will be alot who will need flags, that they probably already earned, i suggest * version of Boss mobs that gives flags, if the "real" Boss is dead. * version only gives flags, no key's or loot, nothing, but a flag. Leave it like that for some time.
This may not be perfect, but i think its alot better than the current system, and i can't come up with a more simple solution.
But it seems that the 2/3rd rule arent applied only to character, but also (and more so) to guild. This seems odd to me.
For example a few of my chars have lost there Well Ring ability. They can no longer controle the 2nd Spirit at all. I think the reason is that my chars are now in a guild that have not killed the Well yet, and the Dev's are afraid that i will exploid the system, and there for my chars have lost this ability.
I agree that my chars should not be able to move other chars around, in ways only possible, if these other chars have killed a number of mobs, giving them this privilege.
But i think there is a different way to do it.
For example, if i gather with me 18 people who have all killed the Well, but are no longer in guilds that have ever killed the Well, why shouldnt we be able to controle the 2nd Spirit? We all put in the work for it, so i think we earned that privilege (if i can say such a think on free server).
Here is my version of a flag system that insure's the 2/3rd rule.
When ever you kill a "Boss" that in some way gives you access to a new area, your charecter gets a flag.
This boss may drop a key, or several key's, a port clicker or a part of port clicker (same result), or some other way of opening to a new area (crack in the wall for example). I will refer to such access ability as a "key".
Such a key should only be lootable by someone who have all the preceding flags required.
In order for a key to work, your group or raid must consist of atleast 2/3rd chars with the flag from the Boss that gives you this access.
This system can be cheated, but your not in doubt that your cheating.
So instead of making rules like "once a raid zones in, it is now locked. If you want new people in the raid, you all have to port out, destroy the raid, and re build the raid, then go back in", just make it so there is no doubt about that people are cheating. If they are caught cheating, bye bye.
As it is now, you can form a raid, click your OP key, and enter an area your probably not suppose to be in with this raid. The person clicking the OP key might not even be "worthy" of it.
Make it clear to all what the requirements are. Make it clear to all when your raid/group is not "flagged" for an area.
How to implement such a system, now that we all are missing flags from Boss's that now gives you a flag?
Some flags and key's you can easily prove.
If you have loot from that Boss, you must have killed it, you get a flag.
But since there will be alot who will need flags, that they probably already earned, i suggest * version of Boss mobs that gives flags, if the "real" Boss is dead. * version only gives flags, no key's or loot, nothing, but a flag. Leave it like that for some time.
This may not be perfect, but i think its alot better than the current system, and i can't come up with a more simple solution.
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