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View Full Version : New trap sets


Dujek
06-28-2004, 02:11 PM
Aside from the few crashy traps in Mielech (which should be fixed), what do you think of the new set?

I've certainly got less complaints. ¬_¬

mwh
06-28-2004, 03:22 PM
The only trap I currently have major issues with is the trap in Eldenals that summons two castle sentries, a bit past the secret wall painting near the garden(up a staircase, around 2 golems, then up the staircase on the left). When the 2 mobs come, it also manages to aggro various guards from Lord Eldenals room. Was gonna bug it this morning after I wiped to it again, but since you had this thread up, figured id just put it here.

Dujek
06-28-2004, 03:26 PM
Eh, that's a bug, yeah. I'll fix it later today.

mwh
06-28-2004, 03:56 PM
Anyway, the new trap set I like alot better. With traps being much less frequent, it becames more of a "fun surprise" that adds variety and doesnt give you the "another %(^$&% *$^@$% trap" feeling.

irme_
06-28-2004, 08:34 PM
Not totaly sure this is a bug, but im thinking so.

In warrens - there is a trap that summons 2 guards right by the jail - well if nobody goes there for a while kobold guards start to stack up - took my 26 rogue down there to look around and before i realized it i triped the trap and summoned 2 guards... and the other 20 followed - i was chased out of the zone by a whole mess of kobold guards.. if you want me to buglist it - i will

otherwise its just a heads up :)

Fjodor
06-28-2004, 10:57 PM
Um... if all those guards came from the same trap then it's defenetly a bug, but however, if it was mobs from close to trap that just added then I guess it isn't.

mwh
06-28-2004, 11:18 PM
Trap mobs seem to build up. So if you wipe to a trap, the mobs just stay there or nearby. Then if you set the trap off again, then you have all of em to deal with. Well, at least it was working this way in eldenals. I dont know if they despawn eventually, but they did definitely seem to stick around longer than the trap reset time.

Bhalorin
07-03-2004, 02:52 PM
Yes... This should be fixed to prevent certain people *cough* *cough* from exploiting and spawning mob over and over for xp.