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View Full Version : Paladins in Zero demand?


Alexandrious
03-08-2006, 09:33 AM
Ive noticed that no endgame guilds want paladins, I do random who all paladin checks constantly, and either its a very low pop class or alot of em are Anon all the time.

Should I even bother leveling Pally up to 65 and earn AAs? Its the only class I ever play in all the mmos ive played in, first starting with EQLive of course.

rab
03-08-2006, 09:36 AM
Paladins seem to have no end-game role, sad though that may be. Play one if you wish, but don't expect your class to outweight your personality if you need a guild. If you're a nice guy and capable, I can't see a guild turning you away, but likewise don't expect to be pulled left and right wanting your paladin skills.

Eleonor
03-08-2006, 11:54 AM
Ive noticed that no endgame guilds want paladins, I do random who all paladin checks constantly, and either its a very low pop class or alot of em are Anon all the time.

Should I even bother leveling Pally up to 65 and earn AAs? Its the only class I ever play in all the mmos ive played in, first starting with EQLive of course.

Y0ur 0nly use is t0 l0g on to Pinky heart my sexy ass then log off !

To be honnest , Paladin is a cool class , play it for your own enjoy

zodium
03-08-2006, 12:40 PM
Paladins are the middle child of SoD, no purpose or place right now. I will be bringing this up, tonight.

Xardon
03-08-2006, 01:01 PM
middle child

o_0 Don't let my brother see that ... lol

<--

desolute
03-08-2006, 02:52 PM
I was somewhat aware of my "not bieng needed" so for my own enjoyment i rolled a Gnome Paladin. Best gaming experience ive had thus far, its a constant uphill battle and i love it.

Dynak
03-08-2006, 03:58 PM
Ive noticed that no endgame guilds want paladins, I do random who all paladin checks constantly, and either its a very low pop class or alot of em are Anon all the time.

Should I even bother leveling Pally up to 65 and earn AAs? Its the only class I ever play in all the mmos ive played in, first starting with EQLive of course.

<3 Paladins

We'd love to have a High Elf Paladin :v:

Charm resistance can come in handy at certain times.

Thinkmeats
03-08-2006, 04:27 PM
Paladins are basically SKs who are needed even less, which is rough on the poor white knights.

Talamr
03-08-2006, 05:04 PM
paladins can pad heal and res.. and sss... bout all i really see helpful.. and their pad healing is not top notch=/

tinkaa
03-08-2006, 05:15 PM
They can keep agro well. I like them.

moghedancarns
03-08-2006, 05:25 PM
IF... big if... they know what they are doing. I am sure the high enders do, but the current crop of 20-60 plays "warrior with heal spells"... they never stun or blind, and their best chance of getting aggro is when they are sitting, waiting on the pull. Their aggro lasts about until they stand up.

Onos Sideboard
03-08-2006, 05:40 PM
Hey if you somehow find SSS youre useful as a 1-buff bot.

Allielyn
03-08-2006, 06:51 PM
Well, as much as everyone talks about the end raid game, we all forget the end exp game. After all, once you get 65, you aren't getting much AAs on your raids (except maybe in prison :/).

Since a raid usually only needs one main tank and perhaps 1-2 offtanks for a 36 man group, that's basically saying that for those 6 exp groups that might go off afterwards (assuming everybody stayed on) half of them wouldn't have tanks! And beleive it or not, at 65, Monks and Bards and Rangers don't make decent tanks unless you're killing stuff that's really easy (and subsequently gives little exp).

So: all of the active raiding guilds already have a main tank, and usually 1-2 offtanks; if you wanted to roll up a paladin, no you wouldn't be in demand. However, if you play your class well, you will be in demand for exp groups. (And if you bot a healer, then you can always start your own!) And once you get 100+ AAs under your belt, who knows? Maybe you can start being one of those offtanks.

Just my 2cp, from what I've seen in the end game.

Mythryn
03-08-2006, 06:54 PM
IF... big if... they know what they are doing. I am sure the high enders do, but the current crop of 20-60 plays "warrior with heal spells"... they never stun or blind, and their best chance of getting aggro is when they are sitting, waiting on the pull. Their aggro lasts about until they stand up.

Paladin agro is greater than a warriors, and a well geared paladin can be used to tank any of the "Knight only" mobs in the mid-high end raid game. A shadowknight will do it better, because they are masters of agro. And as onos stated, SSS is useful on any raid. That said, no, there isnt much demand for either knight class in the high end. You will only need 1 of each in your raid force.

Edit: Rangers and Monks and Rogues can tank just fine with the right AAs/Gear.

Birlic
03-08-2006, 07:00 PM
Don't be discouraged by the current lack of need for paladins/tanks of the guild you're looking at. By the time you'll meet their eligibility requirements, perhaps half of their tanks will have quit (yes, people get bored) and they'll need you. Or perhaps by that time you're made so many friends wearing that guild tag that they won't care if you're playing an enchanter or a paladin.
I don't have experience with the high level (60-65) game in SoD but in EQ-live I'd always take a paladin over a warrior for my group (assuming I knew neither of them).

Just play the class you're attracted to, enjoy your time on-line, make friends and you'll see that, in time, any guild's doors will be open to you. Assuming you want to put enough of your life in an on-line game :)

Mythryn
03-08-2006, 07:05 PM
Indeed, the knight classes are very well suited for grouping, due to their massive agro.

Allielyn
03-08-2006, 07:17 PM
Edit: Rangers and Monks and Rogues can tank just fine with the right AAs/Gear.

Well yes, Onos can tank the trash in eldenals, but I wouldn't do Castle with him tanking. And the trash sucks for XP, btw. Am I wrong?

Or are you referring to like, Zhak tanking stuff? Because I'm kind of talking about 65 -> 65 w/100AAs, not really talking about more.

I'm just saying, when I look for a guild exp group, 90% of the time, the tank in our group has to be botted by someone (not talking about an alt, here). Would be nice to have actual tanks playing.

Thinkmeats
03-08-2006, 07:24 PM
IF... big if... they know what they are doing. I am sure the high enders do, but the current crop of 20-60 plays "warrior with heal spells"... they never stun or blind, and their best chance of getting aggro is when they are sitting, waiting on the pull. Their aggro lasts about until they stand up.

That's not a problem with the class, though.

Since a raid usually only needs one main tank and perhaps 1-2 offtanks for a 36 man group, that's basically saying that for those 6 exp groups that might go off afterwards (assuming everybody stayed on) half of them wouldn't have tanks! And beleive it or not, at 65, Monks and Bards and Rangers don't make decent tanks unless you're killing stuff that's really easy (and subsequently gives little exp).

True, but just because paladins can function as their basic role doesn't make 'em balanced.

Shouldn't this be moved to sug/req or BD?

edit:

Well, as much as everyone talks about the end raid game, we all forget the end exp game. After all, once you get 65, you aren't getting much AAs on your raids (except maybe in prison :/)

This is extremely true. 99.9% of the things I post in sug/req about are for the level 65 non-raid game, and it gets real lonesome. Just because we spend a lot of time raiding doesn't mean everyone else should get left out in the cold.

Mythryn
03-08-2006, 07:28 PM
I think it should be looked at at any rate. Knights need a little something extra. Maybe more knight only encounters ;)

westdragon
03-08-2006, 07:37 PM
honestly no hybrids and mages were ever needed endgame aside from buffs, but they espcially sucked back in the day with the exp penalties and nerfed mana pools no unuiqe buffs ect. They have come along way. If you want to be useful play a useful class

Alexandrious
03-08-2006, 07:44 PM
Ive noticed that no endgame guilds want paladins, I do random who all paladin checks constantly, and either its a very low pop class or alot of em are Anon all the time.

Should I even bother leveling Pally up to 65 and earn AAs? Its the only class I ever play in all the mmos ive played in, first starting with EQLive of course.

<3 Paladins

We'd love to have a High Elf Paladin :v:

Charm resistance can come in handy at certain times.

Dont all paladins get a stance at 45 that makes them immune to Fear Mez and Charm effects anyway? As for aggro holding I use an old trick I learned from EQlive to keep the mob on me, only fails if it gets resisted otherwise I chain stun and flash.

tinkaa
03-08-2006, 09:10 PM
honestly no hybrids and mages were ever needed endgame aside from buffs, but they espcially sucked back in the day with the exp penalties and nerfed mana pools no unuiqe buffs ect. They have come along way. If you want to be useful play a useful class

True to some point. But if you mention both knights and mages: they go together very well!
As mages don't have any jolt (concussion), they may prefer a tank, who can keep agro better than a warrior :P
(Also paladins have sweet 96% rez :D)
I have never played a paladin, just warrior and shadow knight, but I think that sk is much more fun. I presume it's the same with paladins, since they have a variety of spells.

PS: I think that many groups still prefer wizards over mages, but our dps with max crit aas and searfire can be better than damage of a wizard with a bit less aas, especially if the wizard doesn't have all his spells yet. Imo.

Onos Sideboard
03-08-2006, 09:26 PM
I can tank castle Allie =( Now youre just trying to hurt my feelings.

Allielyn
03-08-2006, 09:28 PM
Oh! Well I'd be surprised to see it, but I would love you to prove me wrong. Let's do it sometime, eh?

legrat
03-08-2006, 11:29 PM
:D play a paladin. Its a rare class and im sure it will get some working from wiz and the crew in the future.
I have often thaught about playing a paladin even tho i know they arnt in high demand atm.

Puhutes78
03-09-2006, 05:00 AM
Are you freakin serious :mad: ?? I'm playing my Pally for nothing?? ;(
I played a super pally on live and it was starting to look like they are better here than on live..
except for the high resist with the chain stuns. Hmmm... any plans to make them more desire-ba-ble? :sadf:

Thinkmeats
03-09-2006, 05:44 AM
Hmmm... any plans to make them more desire-ba-ble? :sadf:

Yes.

Wiz
03-09-2006, 05:50 AM
Are you freakin serious :mad: ?? I'm playing my Pally for nothing?? ;(
I played a super pally on live and it was starting to look like they are better here than on live..
except for the high resist with the chain stuns. Hmmm... any plans to make them more desire-ba-ble? :sadf:

It's only in the top-top-end that Paladins are lacking, and this will be addressed long before you make it there.

desolute
03-09-2006, 06:32 AM
I just hit 16 tonight, and let me say - thus far its as smooth as eggs; i can even take yellows with ease :O Mmmm gnome paladins.

Anatole
03-09-2006, 09:14 AM
In most of my groups with a Paladin I've enjoyed the fact that they can tank, but also patch heal - I find this very useful in saving my life/the primary healers mana.

I just hit 16 tonight, and let me say - thus far its as smooth as eggs; i can even take yellows with ease :O Mmmm gnome paladins.

As smooth as eggs you say? Well you can't argue with that.

<scurries off to make a Gnomish Paladin>

Korinth
03-13-2006, 07:01 PM
I play Balthor, 65 Paladin with only 118ish AAs... pretty low for most end-game tanks I imagine, and he's awesome, but only because he has all that fancy prison gear and stuff. Most of the paladins (and there haven't been many) that I've grouped with on other characters weren't very useful mostly because of their gear, not their abilities and such. I'm not going to complain about fixing paladins, changes would be much appreciated =) But maybe there can be a few paladin-only items from raid mobs... sure it would piss everyone else off, but it will force paladins to get upgrades over the more favored SKs and warriors.

Aeran
03-13-2006, 07:23 PM
But maybe there can be a few paladin-only items from raid mobs... sure it would piss everyone else off, but it will force paladins to get upgrades over the more favored SKs and warriors.
This is the same idea as in the relic thread... why dont people want to rely on a competent raid leader to make good and fair decisions (taking merit, dkp, or whatever you use) into account instead of "forcing" loots for people to get (or that may end up rotting / getting sold because no one wants/needs it)?

Mythryn
03-13-2006, 07:45 PM
While I would like to see class-based (and not archetype) armor sets, quested or dropped, in the high end game, just giving paladins (or whichever) better gear than the rest of the classes isnt going to do much for balance. If Wiz says there are changes coming soon, they will be much better than any item drops.

Bone
03-15-2006, 01:44 PM
Paladins are awesome. I love playing my pally when I play but I also agree they need something. That being said play whatever makes u tingly in ur pants.

Waldoff
03-15-2006, 07:26 PM
There are a few encounters that Ruin busts out a pally for specifically. Their ability to heal their group, and the effectivness of their AE aggro makes them very very well suited for encounters with adds that need to be tanked quickly. Not to mention its nice to have a high elven paladin on charm mobs.

Messianic
05-16-2006, 04:49 PM
If you want to be useful play a useful class

This seems vastly oversimplified...Every class is useful in some way - are they unique? Maybe not - certain classes are unique and needed, and others are typically replaceable. But all classes are useful.

~Melchizidek

JayelleNephilim
05-16-2006, 05:02 PM
Post resurrection FTW!