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Wiz
12-05-2005, 08:44 AM
Since we just added in the next part (with a REAL hint of what the full quest will be like), use this thread to provide some feedback on the new dialog, different solutions, and other parts of the main quest.

Wiz
12-06-2005, 01:18 AM
I cleaned this post of replies since it was all "This or this isn't working right."

Please use this post for feedback from now on, not problems. :)

Waldoff
12-06-2005, 05:14 AM
i am not that far into the next part yet, but so far i love the quest. The fact that you get to choose your side brings a whole new level or roleplaing into the game, and really makes it more immersive.

I dont really have any suggestions for the quest yet, besides giving a better clue as to where to find the journal in faydark. The most important thing this quest will need to have is choice though, dont leave it at just good or evil, let us choose exactly what path to follow. Choice has always been the key for true emmersion.



EDIT- new suggestion, i had my wife do the quest after me, since we both like to keep spoilers to a minimum. Well she wandered around fearstone killing mobs, and i saw her kill the named mob that spawns where the letter is dropped....yet it didnt drop the letter. Seems only the PH for the named dropps theletter, so my wife uknowingly walked away from that spot and killed tons of mobs in other places for an hour or so before i told her to go back there. Should give the noble his own spawn ) or make the other named drop the letter too.

Atomicated
12-06-2005, 05:29 AM
I'm really digging the main quest though it seems the next portion has gotten a bit vague but I'm assuming that is somewhat intentional to make it so more time is spent thinking through what you have to do. It seems like a great way of putting the lore into the game. I'm curious to see where it goes.

Foolra
12-07-2005, 03:13 AM
First off, I absolutely love this quest. I think it's a fantastic idea and I wish that Sony and Verant had tied quests into lore so well. I also love being able to work on a quest at the forefront of everyone and not have any guides available. Everyone is on their own.

Currently, I'm at the part where the Priestess in North Badlands wishes you to kill some spectres of corruption for her. One of the problems of running a quest on the forefront with everyone else is that everyone is at the same part you are. These spectres apparently only spawn at 8pm (nightfall) and in a limited amount. I have to battle not only other players doing the quest, but also wandering mobs in the zone, as the spectres apparently depop when they corrupt a mob. For 2 8PMs now I've tried to get spectres. I've killed one so far. That only gives me 2 or so chances per day to attempt this part of the quest. I don't always have a tracking friend available to help out. I feel sorry for those that never do.

I understand that you do not want to make this quest easily done, but for a quest that every person on the server is taking part in, this seems like a huge bottleneck. My suggestion is to have a new wave of spectres spawn at 2-3 hour increments over the course of the night. It allows more spectres for players at that part to find, and also more corrupted mobs for players at that part to do.

Once again, fantastic quest that needs just a small tweak to be perfect.

kineldar
12-07-2005, 03:16 AM
maybe you are farther along than i, but i remember her saying corrupted creatures that need killin so you can turn in 3 corrupted blood. So unless I am mistaken and you are on a more advanced step then me, just kill all the corrupted mobs and you'll get yer drops.

Foolra
12-07-2005, 03:18 AM
maybe you are farther along than i, but i remember her saying corrupted creatures that need killin so you can turn in 3 corrupted blood. So unless I am mistaken and you are on a more advanced step then me, just kill all the corrupted mobs and you'll get yer drops.

Different part, but thanks for trying to help!

kineldar
12-07-2005, 03:21 AM
Thats what i was afraid of, really wasnt looking forward to competing against every other Joe Snuffy to kill a few specters.

Wiz
12-07-2005, 03:34 AM
A little note about the spectres is that they spawn in a lot of zones, not just nbadlands. Also it will settle down as most people finish their main quests.

kineldar
12-07-2005, 03:36 AM
Yeah, i know that. It's just kinda frustrating. :P

Foolra
12-07-2005, 03:38 AM
A little note about the spectres is that they spawn in a lot of zones, not just nbadlands. Also it will settle down as most people finish their main quests.

Ah! Good to know! Thanks!

Waldoff
12-07-2005, 06:31 AM
also on the spectres it seems they count way before she gives the part about killing them. i killed my four spectres back when i was killing currupted mobs, so when she asked me to kill spectres specifically, all i had to do was hail twice and get credit.


not sure if this is a bug or not, but thought it was worth posting

Foolra
12-07-2005, 07:39 AM
also on the spectres it seems they count way before she gives the part about killing them. i killed my four spectres back when i was killing currupted mobs, so when she asked me to kill spectres specifically, all i had to do was hail twice and get credit.


not sure if this is a bug or not, but thought it was worth posting

This did not work for me - at least, it was not reflected on the "You have slain 1/4 spectres" message I got when I killed the one I could find. I killed a few or so when I first got to north badlands for her part of the quest. Perhaps the message just didn't update. I didn't think to check back with her because of that, but will do so now because of what you said. Thanks!

Xeldan
12-07-2005, 08:23 AM
If it does, let me know. That's definitely not the intended way for it to work(though it's not really a huge harm, it does need to be fixed).

Waldoff
12-07-2005, 10:29 AM
I looked in my logs, and it did display the 1/4, 2/4 etc message.... Also confirmed it with my daughter, who is on the "Kill currupted mobs" point.


Maybe we are just lucky

Xeldan
12-07-2005, 11:31 AM
I found what was causing it. It should be fixed now.

Atomicated
12-07-2005, 04:07 PM
So I did something very stupid. I managed to destroy my main quest augment. I finished the current section of the mainquest but didn't have my augment kit on me so for some reason I thought it'd be smart to hand the quest giver the item I had with the augment in it to see if it'd seperate them because of the destroy protection we have on the main quest augment. She handed me the item minus the augment but the augment isn't in my bank or inventory and the quest giver no longer replies to my hails. Character was Cypu.

So in short: I'm a moron.

Xeldan
12-07-2005, 04:21 PM
If you've already tried relogging and that didn't bring the augment back, petition ingame and I'll see about getting your augment back to you.

purefyre
12-07-2005, 10:35 PM
Although one could have their logs on the lore questions are not repeated if needed when one LDs and hails them. This makes it frustrating to continue unless one have a good memory of the last question.

Bernat
12-08-2005, 01:20 AM
There is an issue with the Spectre of Corruption part. I'm not sure of teh cause, but I have ideas.

The fact is that I pulled 4 shades. I killed them all and got only 1 quest message. Maybe it was because my pet killed 3 of them, or because you need to pull one, kill it, pull another, kill it, and repeat.

Anyways I'll have to wait until I find some more unless a kind GM pops one for me (I had the help of a tracker and now I'm only missing 1).

Foolra
12-08-2005, 03:02 AM
There is an issue with the Spectre of Corruption part. I'm not sure of teh cause, but I have ideas.

The fact is that I pulled 4 shades. I killed them all and got only 1 quest message. Maybe it was because my pet killed 3 of them, or because you need to pull one, kill it, pull another, kill it, and repeat.

Anyways I'll have to wait until I find some more unless a kind GM pops one for me (I had the help of a tracker and now I'm only missing 1).

Pet kills don't count.

Xeldan
12-08-2005, 04:40 AM
Although one could have their logs on the lore questions are not repeated if needed when one LDs and hails them. This makes it frustrating to continue unless one have a good memory of the last question.

What do you mean? The quizes are both set up specifically to repeat the questions. Can you name a question that isn't repeated? I tested it several times over and didn't find any that weren't.

HighLife
12-08-2005, 05:18 AM
Pet kills don't count.

There are only 2 solutions you can justify. Make Pet kills count, or make every pet kill in entire game not count. Everything else killed by a pet counts as exp for character, why not this for quest. Or you can take the other point, and say "pet kills shouldnt count for anything in game."

Obviously im pushing the 2 extreme points here, but your answer must be better than "they dont count." Without trying to be a hardass, a good CR rep would have said something along the lines of "there are currently issues with the coding. As much as we want pets to count as kills towards quest goals we cannot achieve this at the moment and are striving towards the goal."

Your answer is basically a fuck you.

Foolra
12-08-2005, 05:26 AM
Pet kills don't count.

There are only 2 solutions you can justify. Make Pet kills count, or make every pet kill in entire game not count. Everything else killed by a pet counts as exp for character, why not this for quest. Or you can take the other point, and say "pet kills shouldnt count for anything in game."

Obviously im pushing the 2 extreme points here, but your answer must be better than "they dont count." Without trying to be a hardass, a good CR rep would have said something along the lines of "there are currently issues with the coding. As much as we want pets to count as kills towards quest goals we cannot achieve this at the moment and are striving towards the goal."

Your answer is basically a fuck you.

I didn't design the quest. I was just answering his question as someone who has done the quest and experienced "Pet kills not counting" first hand.

Thanks for being cool about it and all.

Xeldan
12-08-2005, 05:32 AM
Pet kills don't count.

There are only 2 solutions you can justify. Make Pet kills count, or make every pet kill in entire game not count. Everything else killed by a pet counts as exp for character, why not this for quest. Or you can take the other point, and say "pet kills shouldnt count for anything in game."

Obviously im pushing the 2 extreme points here, but your answer must be better than "they dont count." Without trying to be a hardass, a good CR rep would have said something along the lines of "there are currently issues with the coding. As much as we want pets to count as kills towards quest goals we cannot achieve this at the moment and are striving towards the goal."

Your answer is basically a fuck you.

It's not possible to make pet kills count right now, if you want a straight answer. The kill is given to the person that makes the killing blow. So my suggestion for now is to make the killing blow on the spectre if you want to get credit.

HighLife
12-08-2005, 05:34 AM
/\/\/\/\/\ See, answer people would like to hear. Thanks X.



I didn't design the quest. I was just answering his question as someone who has done the quest and experienced "Pet kills not counting" first hand.

Thanks for being cool about it and all.

I got my part done. I'm not worried about it. I just saw someone asking how for the first time in the game their pet killing something doesnt count, how they waited (I asked him) for 3hours to get the spawns, and then misses out by 1 because of the pet bug. Instead of asking, you just give the "sorry it dont work."

Wiz, looking for someone who can subdue the masses ?

Foolra
12-08-2005, 05:40 AM
/\/\/\/\/\ See, answer people would like to hear. Thanks X.



I didn't design the quest. I was just answering his question as someone who has done the quest and experienced "Pet kills not counting" first hand.

Thanks for being cool about it and all.

I got my part done. I'm not worried about it. I just saw someone asking how for the first time in the game their pet killing something doesnt count, how they waited (I asked him) for 3hours to get the spawns, and then misses out by 1 because of the pet bug. Instead of asking, you just give the "sorry it dont work."

Wiz, looking for someone who can subdue the masses ?

Bernat asked why, after killing 4 spectres, he didn't have all four flags. I answered why. If I knew the exact coding reason for it, I would have given it. In the future I won't attempt to help, I'll just yell at people that do.

HighLife
12-08-2005, 05:47 AM
You made no effort to help. You just told him something he/I/we already realized. I dont even know why im yelling. I dont even know if I am yelling. When times are desperate, people dont want to know that they fucked up ...(pets dont count)...they want to know why they were wrong/what they can do (pets apparently dont work try killing solo we will work on the code).

rab
12-08-2005, 06:06 AM
You're skating on thin ice, HighLife. There is simply no reason for you to be such a dick to Foolra.

Xeldan
12-08-2005, 06:15 AM
HighLife: I answered why, so lay off of Foolra, please.

Bernat
12-08-2005, 09:13 AM
Ok, thanks for your help. I guess my pet must have aug #3 by now... ;)

Bernat
12-08-2005, 04:49 PM
Just a suggestion:

Could "a murdered guardsman" be place a bit further away from surrounding mobs? They're too close :D. (I would give more details but I don't want to spoil anyone's fun)

Atomicated
12-08-2005, 08:14 PM
Just a suggestion:

Could "a murdered guardsman" be place a bit further away from surrounding mobs? They're too close :D. (I would give more details but I don't want to spoil anyone's fun)

I've done this portion of the quest and I'm not sure what you're talking about. I was able to single pull them one at a time and they aren't near any mobs at all. When I was near them they were the only thing on track. Unless they spawn somewhere other than where I killed them.

Waldoff
12-08-2005, 09:25 PM
A couple days ago i finished the main quest as far as it could go atm, and i must say this is one of the best quests i have ever done.


The one thing that makes a quest truly emmersive is the fact that you feel like you are having an effect on the world. Most quests give you the feeling that you are one of many, all doing the same monotomous task that has been set before you by Mob_01... This quest does a great job at minimizing that effect by giving the quester the most important thing you can... choice.

The choices you make in the quest give you a feeling that you really do have an effect, and force you to really think about what decision will end up where. It brings an emotional aspect into the formula, instead of "Go kill mob A and bring me back his lucky muffin", you have to DECIDE wether or not to kill mob A. Maybe you shoudl ask him nicely, or maybe threaten him, or maybe kill him.... but whatever you choose you know that there are consiquences, and that is what so far makes this quest unique. As a side effect, the choice system spreads characters out, so you are less likely to find someone doing the same quest you are, helping again with emmersion and a feeling of epicness.

Anyway, i could keep going for another hour about all the things that have made this quest that much different, but Il cut it off here. My suggestion would be tio keep impressing on the questee the importance of what he/she is doing, give him choices on even the smallest of quest branch, and make sure you keep the grandeur in each objective.

Grommok
12-08-2005, 11:11 PM
Just a suggestion:

Could "a murdered guardsman" be place a bit further away from surrounding mobs? They're too close :D. (I would give more details but I don't want to spoil anyone's fun)

I've done this portion of the quest and I'm not sure what you're talking about. I was able to single pull them one at a time and they aren't near any mobs at all. When I was near them they were the only thing on track. Unless they spawn somewhere other than where I killed them.They spawn one step away from "an undead highkeep guard" (name?)

It's just that I see them standing too close :). I see no reason for both mobs to be at the same huts, or at least to be on the same spots. There's room for all of them inside there :).

Atomicated
12-09-2005, 02:46 AM
:brow:
Spoiler:

I didn't see any of those last night. They appear to spawn in at least the first two little hut dealies all by themselves. I didn't even know there were highpass guards in EBL.

Wiz
12-09-2005, 10:58 AM
HighLife, if you ever act up like this again to another poster, staffer or not, I will ban you ass from everything even remotely related to SoD.

With that said, I'm fixing the pet kill issue.

Bernat
12-09-2005, 11:17 AM
:brow:
Spoiler:

I didn't see any of those last night. They appear to spawn in at least the first two little hut dealies all by themselves. I didn't even know there were highpass guards in EBL.Was it game night? I think the undead pass guards only spawn at night. When I went there, I found 3 huts (the third was a bit far away), all thre had 2 pass guards + 2 murdered guards. They seemed to be place in the same spot, just one step away.


By the way, thanks for letting pet-kills count :).

Wiz
12-09-2005, 12:53 PM
The undead pass guards were supposed to be gone, I'll nuke them now.

Xalsturi
12-09-2005, 02:55 PM
First off, I'm a big fan of long engaging quests and I'm enjoying this one very much. That said, I've run into some faction issues. Firstly, being a dark elf necro I naturally chose the evil path when the choice was presented. However, in protecting my little gnome friend from his attackers I took some faction hits in surefall (not an issue) and newport, to which I'm now KoS because of the one kill. Had I known this would happen before hand I would have chosen the good path because I'm right in the middle of doing the newport ring quests and I frequently travel through newport. I realize there are ramifications and consequences to choosing the evil path, but it would be nice to know ahead of time that you may be making yourself KoS to the most frequented city in the game especially if you're already involved in other quests there. As far as I know there's no way to fix newport faction from KoS.

Second faction issue: As a DE necro I start out KoS to centuars. I am unaware of any way to raise this faction if you're already KoS and I've searched everywhere I can think of. If there is no way to raise this faction from KoS it looks like evil chars are at an impasse with the main quest.

Anyway, enjoying the quest but those are the issues I've run into.

Sigurd
12-09-2005, 04:24 PM
I apologize if this is the wrong place to put this suggestion but since it was on the progression of the main quest I thought it would be a good place for it.

While it may be a bit early to sepculate on the complete progression of the main quest, it seems like in either of your decessions good or evil you will be forced to take hits against predominately evil cities or predominately good cities (respectively). However this seems like it may prove a problem to people who may have started of good and started off dubious or KOS to a lot of evil races and wants to choose to be evil now. In this case we would be hated by both by good and evil cities and have few options available. If the main quest is supposed to polarize the sides of good and evil would it be possible to set up two seperate good and evil factions that rival each other in the same way that say Dragon and Giant factions rival? This way if someone who was good up to this point decides to switch to being evil during their main quest, they may still start KOS to a lot of evil races when they first switch but can start proving themselves to the evil side. This would make sense in a roleplay sense as an evil faction may be willing accept someone who was once good but would not trust them or deal with them until they have done many tasks to assure their loyalty.

Maybe you could start raising the faction by collecting newport citizen heads, killing specific NPCS that progress in difficulty and level or by doing evil quests that give you faction to all the evil races. Also to keep people from flip-floping sides maybe make it so that you have to go through a specific evil quest giver that will only talk to you if you have chosen to ally with evil (like a specific evil flag on you character). Also you could cap the different things you could do for faction in a similiar way manner as how newport bounties work (can only do gnoll ears for so long, etc.) to keep higher level players from totally wiping Newport all the time.

Just an idea I wanted through out there since I think it would be kind of cool to have my character who has been good up to this point (and may have upset quite a few evil NPCs on the way) switch to evil but at the same not be forced to live the rest of my evil life as a hermit since no one will talk to me wtih anything beside their fists (or sharp swords :eek: ) .

PS another benefit of a system like this is that you will likley see two major cities instead of Newport being the one. You can have Newport be the good city and maybe Grobb the evil one. It would make the newport vendors less a coveted items as you would see more traffic in the main evil city and a lot of the other more out of the way evil cities.

aarielly
12-10-2005, 10:53 PM
<disclaimer>
<This is a petty RP issue, take it with a grain of salt.>

"Your faction standing with Quest just got worse"

Being a human wizard, and a bit of a prood, I was more than a little dismayed when I came accross a gnome in NBL that asked me to help spread corruption to server his needs. Naturally, I reacted as any self repecting citizen of freeport (in good standing, I might add) would.

I determined the Gnome to be as weak a creature as he was pethetic and evil, and naturally killed him on the spot.

(actually, I checked his spawn time in ooc, and shouted through the zone to make sure no one needed him. Then I killed him.)

Immediately I became aware that my standing with the Gods that rule over Dalaya had somehow been diminished by this rather necessary act.

(A quick check with the priestess verified that the damage was minimal, and convinced me to no longer kill NPCs until the quest tells me to.)

I understand the reason for this faction hit, to prevent folks from screwing over everyone else who does the quest, but wondered if there is an alternative...

Could we either:
Make the NPCs a rapid enough spawn (which this one is) that killing them does not matter...
Make the NPCs immune to harm until a piece of the quest triggers a violent encounter with them...
Make them difficult enough to kill that no individual would bother (for later parts of the quest perhaps)

This is an EXTREMELY minor detail, but one that from a RP perspective I am interested in. On live there was a certain DE guard by the borthern border of neriak that I would make a detour to kill anytime I was within a neighboring zone. I just like to kill the enemy NPCs when I have a chance. I do, however, fully expect such actions to make me unwelcome in certain towns/guilds.

Just curious if it is worth looking into or too time intensive to bother with (I suspect the latter).

Xeldan
12-10-2005, 11:11 PM
Make the NPCs a rapid enough spawn (which this one is) that killing them does not matter...

This could be abused. It would make him a great xp target for anyone that didn't care about their neutral faction(and I'm going to guess lots of people wouldn't - considering how many carelessly killed Newport guards/citizens and still do).

Make the NPCs immune to harm until a piece of the quest triggers a violent encounter with them...

We use this sometimes, but it's really kind of lame to use it too often.

Make them difficult enough to kill that no individual would bother (for later parts of the quest perhaps)

Again, it's something that isn't used very often. It woudn't really make much sense for level 65 Taroceth to be sitting by the bridge, then all the sudden you're attacked by level 20 Taroceth when walking with the Priestess.

You can repair neutral faction though if you absolutely need to - it'll be costly but we added in the ability to. Just use caution in the future and don't kill a quest NPC until you're absolutely told to(especially one which is mentioned that you can visit as a choice).

aarielly
12-11-2005, 02:15 AM
Thanks Xeldan, all well explained reasons. I'll just have to take my frustration out on some other mobs.

You can repair neutral faction though if you absolutely need to - it'll be costly but we added in the ability to.

Thats good to know.

Just use caution in the future and don't kill a quest NPC until you're absolutely told to(especially one which is mentioned that you can visit as a choice).

Ummm.... yeah, I figured this out as soon as the faction message displayed. Trust me, I wont be attacking any quest NPCs, no matter how evil they are, until another quest PC tells me to.

Atomicated
12-13-2005, 02:29 PM
Has there been a change to the drop rate of corrupted blood? My primary had a lot less trouble finding even 1 corrupted blood than my secondary is having. But then again it could just be that I'm getting an unlucky series of mobs who don't have it. Thanks again for this wonderful quest though.

Sstecik
12-13-2005, 03:54 PM
I don't know if the drop rate has been increased or not, but before the quest was implemented corrupted blood didn't drop very often. I got really lucky that I was able to collect 3 of them over the course of level/faction work in WBL and I saved them for a rainy day - been sitting in the bank for prob 15 lvls or so.

Atomicated
12-13-2005, 03:55 PM
Yeah, my primary probably just got lucky to get the 3 he needed so easily.

Thinkmeats
12-13-2005, 07:20 PM
Is there a neutral path option, or are there plans to implement one?

Wiz
12-13-2005, 07:20 PM
Is there a neutral path option, or are there plans to implement one?

There's nearly always a more neutral choice to follow. The exception is Adrenia and Taroceth.

GuiardoTuneweaver
12-23-2005, 10:46 PM
After doing the Good/Evil path of the main quest, I returned to Loremaster Tresaria, and she said:

[Fri Dec 23 15:43:08 2005] Loremaster Tresaria tells you, 'I see you have returned. More enlightened about the corruption Kaezul has spread on these lands. And at the same time, you have made a choice in which path to believe in. Nevertheless, Kaezul is someone of great power... you have learned of his Legion and that they are merely people like yourself, and you have also learned of his plagues and how he has touched the lands of Dalaya. Now you should learn of Kaezul himself, what he looks like, and how he acts.'
[Fri Dec 23 15:43:08 2005] - [What is this opportunity?]
[Fri Dec 23 15:43:08 2005] - [Then that is my next step?]

I chose the Opportunity path, giving the key phrase. Then I went and spoke to the folks I needed to, came back, defeated the elemental, and then Tresaria wasn't responding to hails again. Looking back in the logs, I tried "Then that is my next step" and this prompted her to give me the information about the next step.

She should ideally give the next step option in response to a hail after completing the opportunity. Without logs, I would have been lost. ;)

GuiardoTuneweaver
12-23-2005, 11:16 PM
Found another... oddity:

[Fri Dec 23 18:11:55 2005] You say, 'Hail, Deepmaster Talain'
[Fri Dec 23 18:11:55 2005] Deepmaster Talain says, 'Welcome in the name of the Deep One, my friend. I am Deepmaster Talain, head of the Church of the Deep One.'
[Fri Dec 23 18:11:55 2005] - [I come seeking holy water for an exorcism.]
[Fri Dec 23 18:12:01 2005] You say, 'I come seeking holy water for an exorcism'
[Fri Dec 23 18:12:02 2005] Deepmaster Talain tells you, 'Ahh, then here. Please, take one of our holy symbols.'
[Fri Dec 23 18:12:02 2005] You recieve Holy Water from Deepmaster Talain.

Asked for holy water, got holy water, but he said to take a holy symbol. Unless his holy symbol is actually holy water, but that'd be really strange. ;)

Xeldan
12-24-2005, 12:10 AM
Good catch, will get that fixed up(and also the dialogue choices on Tresaria).

ThunndarrNameless
12-29-2005, 05:43 AM
The elemental is not spawning when prompted for the text [I am not afraid of your elemental!] Is this part broken atm?

BeittilBonker
01-18-2006, 04:16 PM
Helping Seeker Herina:

She requires 4 pages to be found deep inside FR. I been at this for over 4 hours ( ;( ) and found out that Page2 is very hard to find. In 13 page drops i got:
#1 - 3 times
#3 - 5 times
#4 - 5 times
And after over 4 hours of camping #2 finally came of off Tyana the Forsaken (named that is in a room after the underwatertunnel). Is this right?

Anyway, also i believe the higher level 'faded knight' mobs in the basement should be able to drop them. To give the high level folks a bit more chance to find the pages.

Corporate
01-19-2006, 03:39 AM
I'm at a similar point to Bettil's and have found two things to take issue with. First, tongues dropping in Mielech C seems extremely out of line level wise with the rest of the quest. Second, the pages as a whole (discounting the page 2 problem) are extremely rare, and prove a major bottleneck.

Wiz
01-19-2006, 03:41 AM
Tongues are being added to lower level frogs, and the pages will be made to drop properly (and more often).

Corporate
01-19-2006, 12:25 PM
I love you more than you could ever know Wiz. On topic however, I'd also recommend a relocation of some Fae Berry spawns, the one I fetched was literally near nothing unless you consider A_Big_Tree_09212 to be a landmark in Faentharc.

Corporate
01-19-2006, 07:21 PM
I've now been camping this place for over six hours, including the named spawn there has not been a single page II drop, you sure they were fixed Wiz?

EDIT- He's usually able to change this level of stuff without a patch, just got my page off the named though :-\

GuiardoTuneweaver
01-19-2006, 07:31 PM
I've now been camping this place for over six hours, including the named spawn there has not been a single page II drop, you sure they were fixed Wiz?

There hasn't been a patch since he said they would be fixed, so it probably hasn't gone in yet. ;)

Corporate
01-20-2006, 01:29 AM
Exciting new question- is there stuff implemented past the five quests? I finished them and the High Seeker still won't talk to me.

EDIT- Found the problem, the herb collection quest does not flag you, have the decanter and everything but can still redo it.

Ykari
01-20-2006, 02:24 AM
Found a problem. Upon turning in the full herb bag, Igdub (I think thats the right one) handed me a Plague Cure, the reward that Gazu gives. I already gave my cure to a Healer in Newport so maybe thats why I was given a second one. *shrug*

Wiz
01-20-2006, 02:42 AM
Found a problem. Upon turning in the full herb bag, Igdub (I think thats the right one) handed me a Plague Cure, the reward that Gazu gives. I already gave my cure to a Healer in Newport so maybe thats why I was given a second one. *shrug*

Yeah, that's fixed now, just petition to have your plague cure replaced with the right reward.

Xeldan
01-20-2006, 06:29 AM
I've now been camping this place for over six hours, including the named spawn there has not been a single page II drop, you sure they were fixed Wiz?

EDIT- He's usually able to change this level of stuff without a patch, just got my page off the named though :-\

This isn't a case that can be fixed without a patch.

Exciting new question- is there stuff implemented past the five quests? I finished them and the High Seeker still won't talk to me.

EDIT- Found the problem, the herb collection quest does not flag you, have the decanter and everything but can still redo it.

That doesn't make sense at all why he wouldn't talk to you. You're only required to do two quests out of the set of quests the seekers offer. I'll check into the herb quest though, that seems like a separate problem from being able to talk to High Seeker Gavin.

Xeldan
01-20-2006, 01:08 PM
Just a quick update to avoid any confusion. Right now the farthest along the quest goes is helping the seekers out(gaining Gavin's trust). We're working on the next step which will come after that.

Waldoff
01-20-2006, 05:46 PM
Im not sure if i missed it, but me and my wife both got the idea that we had to do all five quests to gain the seekers trust, and didnt see we ionly had to do two till we came and saw your previous post. Any chance of making it a tad more clear? =)


That being said, i did enjoy all the quests =) cept the damn nurse eggs! 12 nurses for the first egg, and 6 for the second (my wife).

Faldeney
01-21-2006, 11:46 PM
Found a problem. Upon turning in the full herb bag, Igdub (I think thats the right one) handed me a Plague Cure, the reward that Gazu gives. I already gave my cure to a Healer in Newport so maybe thats why I was given a second one. *shrug*

Yeah, that's fixed now, just petition to have your plague cure replaced with the right reward.

I'm not sure if this is the same issue but GM-Yally asked me to post it. I never turned in my plague cure, I just let it wear off. When I finished the herb bags portion I received the experience and faction but not the decanter. The decanter has been taken care of but I just wanted to let you know. This happened before the latest patch so you have probably already addressed this.

Thanks for all of your work on this. The Main Quest is very engaging and is becoming more challenging with each step. Hats off to the staff.


Your Humble Servant,

Faldeney

Lantaa
01-22-2006, 08:11 PM
I'm just starting the quests for the five seekers, and I think I ran into a bug. I talked to the seekers in this order:

Seeker Rizze, and answered his questions.

Seeker Hernia, and agreed to help her.

Seeker Gazu, and agreed to help him.

Krigok Prappit, and told him to get lost.

Seeker Iggib, and agreed to help.

But when I got to Seeker Igdub he completely ignored me. He doesn't respond to hails at all.

Did I miss a step to get Igdub to respond?

Xeldan
01-22-2006, 08:22 PM
You only need to help two of the seekers(Rizze isn't one of them - Rizze is just a way to build the personality of your character a bit), the others are simply optional xp quests for level 30 characters(though they're fairly substantial xp at the level they're appropriate for).

I'll take a look at Igdub though.

Lantaa
01-23-2006, 09:46 PM
I'll take a look at Igdub though.
Talked to him again today. He was up at the little park instead of above the bar in a small room. I suppose you can't get the quest at night time, but he doesnt even give a "get lost" message when you hail him. Seeker Iggib however gives the quest both at the bar and in her room, so maybe it is a bug.

Also when you get the reward from Iggib, "charitable" is spelled "cheritable"

Yalumben
02-01-2006, 03:51 AM
Krigok Prappit's quest flag isn't working correctly. I got the Enslaving Collar and Mallet from him and captured the four citizens, but when I returned and hailed him he gave me the quest again, and then gave it to me once more after I went through the text again and re hailed him.

Wiz
02-01-2006, 04:28 AM
Krigok Prappit's quest flag isn't working correctly. I got the Enslaving Collar and Mallet from him and captured the four citizens, but when I returned and hailed him he gave me the quest again, and then gave it to me once more after I went through the text again and re hailed him.

He says to give the collar and mallet back.

Yalumben
02-01-2006, 03:58 PM
Ah, Indeed he does. My mistake, thanks Wiz.

Ykari
02-01-2006, 10:54 PM
The Dryad at the enterance seems to be bugged. When I try to tell her that the Council of Innovation is no threat, in accordance with the yellow text, she says nothing and just states the yellow text again.

Edit - Ah, nevermind. It was due to my error.

BeittilBonker
02-01-2006, 11:07 PM
ok... first things first!

This Heartland Plateau zone = GRRRRRRRRR :mad: :mad: :mad:

That being said: :mad: :mad: :mad: :mad:

OK, now...

I chose the Silver Crown's as my leads and bravely started to gather their junk for them. 8 Heartland Stews are in my bags now and 6 times now have i gather 4 pieces of ore for the smithy... and still that wanker that goes by the name of Valner will not up my rank... :mad: :mad: :mad:

Carbonite ore = WAY to rare imho....
Grizzly Bear Flank = even way MORE to rare imho....

Panther drops are perfectly fine, Owlbear is doable although a tad harder and the veggies are easy to come by as well. The entire day i see ppl advancing in rank with like... 6 stews/2ore's etc etc... and i, at 7/6 still get squat :(

What with this?

ps... :mad:


edit: wow, that lil /rant helped big time :D
why does this zone lag so incredibily much btw :(

edit 2: having made 8 stews i collected material for another 3, but as i try to turn in the materials to the cook he returns everything to me :( whats wrong there?
edit 3: finally, i made it. silly thomas!
edit 4: i completed step 4 and i must say... it was 100% worth every bit of annoyance i had to endure in that godforgiven zone! the step where you speak with the big robot is really supercool!

anyway, Gavin gave me back my old Gemstone of Insight again. just like i got my gemstone of knowledge back when i went up for insight! i left it in my bank in the augmentation kit for a GM to nuke it from the database!

Corporate
02-02-2006, 02:52 AM
While I feel that the blackscale carapace quest was a touch repetitive (way too few lurkers) and the robot suicide option was just plain cruel, this stage was fantastic overall. I eagerly await the implementation of the various blackscale outposts, the guy in kaladim doesn't seem to be in yet so I assume none of the three are.

Ginam
02-02-2006, 03:34 AM
So am i correct in assuming that I can't align with the blackscale because I went good in the earlier quests? Is there any way i can re-align so that I can align with the blackscale?

Ginam

Faldeney
02-02-2006, 03:56 AM
A Junior Researcher gives the quest to kill Derelict Pounders and Derelict Guardians. I have killed about 40 pounders and 25 guardians but the only thing that resembles a power source is the drained power source, which I now have 5 of. I have tried giving these to the researcher but she just returns them to me. I have seen others shouting for looting rights etc, but to the best of my knowledge no one has completed this part of the quest. What kind of drop rate should I expect, I am willing to continue farming, but just wanted to follow-up in case this is unintended.


Your Humble Servant,

Faldeney
Wizard of the 58th Dalayan rotation

Atomicated
02-02-2006, 04:16 AM
I got a guardian core on my first try but pounder is giving me all kinds of trouble.

Wiz
02-02-2006, 09:57 AM
Derelicts have a buggy drop, will be corrected next reboot.

The lag is because of the giant scripts of the three main faction quest givers, and the mass of people talking to them, I'm going to see what I can do about that.

Gea
02-02-2006, 10:19 AM
Great Quest(s) so far ;)

One question:

The Stitched Froglok Skin Tunic from Seeker Iggib has no augmentation slot. Is that intentional or an oversight?

Gea
02-02-2006, 01:00 PM
Wow the fix was fast. Unluckily its not useable anymore for me after ther nerf :D

Wiz
02-02-2006, 01:23 PM
Wow the fix was fast. Unluckily its not useable anymore for me after ther nerf :D

It was pretty ridiculous compared to other items of its level, though. Especially since the froglok quest is one of the easier ones.

Alton
02-02-2006, 04:29 PM
Are there new Blackscale faction quests in now?

The leader in the Heartlands mentioned seeking out his superiors in Kaladim, Greenmist, and Obsidian Mtns.
I was able to find named (XXX of the Order) in Kaladim and Greenmist, both ignored me entirely at amiable.
I did all subquests in Heartlands, so I don't think I can be above amiable at this point.

Thanks!

Atomicated
02-02-2006, 07:31 PM
I'm pretty sure all the outside of heartland quests the factions give are unimplimented at this point. It'll likely be in a patch message when they are.

Xhas
02-02-2006, 10:28 PM
I am still early in the Main Quest (maybe this has been answered elesewhere but I could not find it) and I am at the point where you have to choose to help Taroceth or the Priestess.
Being an Iksar Monk I wanted to weight my options (ie I am not a good character, nor really evil RP wise) so talked to both.
My issue is the following I talked to the Priestess and said "I will help you" to see if she would say something more.
I then went back to taroceth and wanted to chat and also say I will help you to here his version of things so that I could make a decision on who to help.

The problem is that apparently the "i will help you" sentence triggers your alignment with one side or the other since he does not want to talk to me anymore...

Could it be possible to actually trigger the alignement on the turn in of the quest (ie you actually did it) rather then while merely talking to them (I mean one could lie RP wise, or not even consider his word to a lesser specie important) ?

If that is acceptable, can I get my counter reset since I have really not decided that I want to be "good" (I am not entering the Elric syndrome of I am an evil being that is manipulated by good forces which is another debate :) ).

===========> edit

awwwww :lol:
Thanks for the answer.

Wiz
02-02-2006, 10:29 PM
I am still early in the Main Quest (maybe this has been answered elesewhere but I could not find it) and I am at the point where you have to choose to help Taroceth or the Priestess.
Being an Iksar Monk I wanted to weight my options (ie I am not a good character, nor really evil RP wise) so talked to both.
My issue is the following I talked to the Priestess and said "I will help you" to see if she would say something more.
I then went back to taroceth and wanted to chat and also say I will help you to here his version of things so that I could make a decision on who to help.

The problem is that apparently the "i will help you" sentence triggers your alignment with one side or the other since he does not want to talk to me anymore...

Could it be possible to actually trigger the alignement on the turn in of the quest (ie you actually did it) rather then while merely talking to them (I mean one could lie RP wise, or not even consider his word to a lesser specie important) ?

If that is acceptable, can I get my counter reset since I have really not decided that I want to be "good" (I am not entering the Elric syndrome of I am an evil being that is manipulated by good forces which is another debate :) ).

Thanks for the answer,

No. This is intentional design. You picked a side.

The entire hype about taroceth being the "evil path" and adrenia the "good path" is kinda silly anyway, there's tons of evil/good choices all over the quest and choosing andrenia or taroceth is just a few evil/good points.

Thinkmeats
02-02-2006, 10:44 PM
Minor suggestion: If it isn't already this way, could the 30 second fear immunity clicker be disabled in pvp? It'd be sort of a 'get out of necro free' card if it's pvp-usable.

Lovin it so far otherwise, keep up the good work <3

Waldoff
02-02-2006, 11:44 PM
Would really like the scout bead drop rate to be looked at... have been here with my wife for a good few hours, and was here alone before that.


My wife is a druid, so we scouted out all the spawns, and are basically killing each of the static ones as they pop.

Together we have killed 29-32 (didnt turn on logs till later) of them in 4 and a half hours or so, and have gotten 4 beads each... not even half the qway done.

Not sure if this is an isolated stint of bad luck, but have heard others complaining, so decided to bring it to forums attention




EDIT: We came back at night when there werent 10 other people going after beads, its still hard, but not QUITE as mind numbingly frustrating =) i renig on my previouse complaint

Wiz
02-02-2006, 11:53 PM
Beads are supposed to take a while as otherwise the CoI quests would be completed much faster than the other faction quests.

Atomicated
02-03-2006, 01:15 AM
Edit: I think I figured it out. Please forget this.

Ginam
02-03-2006, 01:34 AM
I finished the quest and finished the behemoth part. It said that this must be what the seeker was looking for, but i didn't recieve any item in my inventory.

Ginam

rab
02-03-2006, 04:39 AM
The item exists in the server for your character; however, the item seems to have no graphic for some reason. I know it did about mid-afternoon CST for Rabb -- it was a little reddish ball. It's not there atm, so if this happens to you, look around in your bags and use alt to find it.

Ice-Nine
02-03-2006, 05:07 AM
I asked the dryad where her sisters were, then I went and joined the Silver Crown faction. I did all of their quests and got the Soldiers Pips. However when I talk to the Trader he only gives me the options "I want to raise my rank" and "I am looking for tasks to do". He won't ask about the Great Dryad.

So I went back to the original dryad and hailed her and went through the part about her sisters again. Then I went to them. I was told that Hannia cockblocks but after talking to her I should be able to get the Great Dryad text from Trader. Hannia wouldn't give me any yellow text. I went back to the Silver Crown guy and he still wouldn't give me the text to spawn the Great Dryad.

I didn't sell out the dryads or do anything to piss them off. Any suggestions?

Isiki
02-03-2006, 06:09 AM
The augment gotten for join a faction is unable to be destroyed just like the main quest one right?

Wiz
02-03-2006, 12:50 PM
The augment gotten for join a faction is unable to be destroyed just like the main quest one right?

All nodrop augs function this way.

Atomicated
02-03-2006, 04:10 PM
Any suggestions?

Hmm I got another crazy idea. You did talk to Gavin before you went to Heartland right?

Ice-Nine
02-03-2006, 07:17 PM
Any suggestions?

Hmm I got another crazy idea. You did talk to Gavin before you went to Heartland right?

Bah, I did mess this up more than you and Kthun did. Where is he? East Badlands?

Atomicated
02-03-2006, 08:37 PM
Gavin, you know the guy who is the main person in MQ3 you crazy frog. The part you have left to do is the part that directly relates to the MQ so I thought maybe that was the key problem.

Allielyn
02-08-2006, 12:16 AM
I gathered the items for Seeker Igdub, but they wouldn't combine in the Small Herb Bag he gave me.

I turned in the bag without hitting "combine" and had it returned to me - without any of the contents intact.

It probably won't take me TOO long to do it all again, but just a heads up, there was a problem there.

Sstecik
02-08-2006, 12:31 AM
Mine combined just fine night before last, Allielyn.

Allielyn
02-08-2006, 12:56 AM
:( was it because I got the bag and did the entire thing before the High Seeker gave me the scribbled note? I went back to the High seeker to see what I could find out more, and followed the rest of the dialogue that I had thought to be optional; and by so doing got the scribbled note.

Then again, I did the plague quest no problem. /shrug

Thorodel
02-10-2006, 11:55 PM
While doing the MQ, I chose the council of innovation side. I noticed it dropped my faction with both Silver Crown and the Blackscale. Since finishing up the 4th part of the quest, I haven't checked my standing with SC or Blackscale. Is it eventually going to put you to be KoS with whatever faction you didn't choose? If so, while I would understand being KoS with the Blackscale from the other 2 factions, being KoS with SC if you choose CoI (or vice versa) wouldn't make sense. While they may not have the same beliefs, it doesn't seem as if the differences would be enough to drive them to actually attack each other on sight.

Also, if that does happen, it might be best to move the evac spot in Heartlands away from the Silver Crown camp.

xykscyr
02-16-2006, 11:13 PM
Tried reading through the posts.. got through half of them and didnt see anyone with my issue so here goes.

When working on the quest I triggered the next step - step 3 : Insight and step 2 : optional.

I began working on both parts, doing step 2 optional while waiting for chance to catch the spectres, but not getting to all of the npc's.

I then worked on the part of the quest where I help the Priestess finishing the part where I kill the spectres of corruption, my cleric hammer pet did the killling but I did get a message that I had done 1/4 - 4/4. It was after this that I got to the last npc I needed for the previous side quest.

I went back to the seeker, she summoned the elemental, I killed it... but now she won't trigger for the next step. I went back and killed spectres by hand, but no change. Any suggestions? Could the fact I did them out of order break it for me?

Thanks for any help... sorry if I missed a post dealing with this.

Jame
03-04-2006, 02:58 PM
Finally got off my but and started the main quest. My compliments to the lore writers who worked on this. Excellent job! I'm enjoying it thoroughly.

One minor thing: On the part where you are gathering up bones from skeletons in East Badlands, Storm Sea, and Goblin Skull. 11/12 skeletons dropped the no-drop bone chips first time. One skeleton in Goblin Skull didn't. Had to wait around for a respawn and again, 3/4 dropped no-drop bone chips with the same one missing. If the skeletons are indeed supposed to drop the quest piece 100% of the time, you might want to check into this one skeleton spawn (one of the outside the tower ones).

Dzillon
03-27-2006, 10:09 PM
I wrote a post about my mistake about the Heartland Plateau faction quest, where I destroyed the Directive the SC leader gave me because I didn't figure why he wouldn't talk to me after giving the to 8 or 9 people I was supposed to (I might be dumb, but the dialog wasn't very clear to me), and thought I could still join the Blackscale which would better suit an evil necromancer anyway. Of course CoI and Blackscale members don't even talk to me anymore (and Blackscale is apprehensive...)

Now that this is done I understand I would be screwed about the faction related quests. But funny thing, I did the quest with an alt today and surprise ! I got the message I joined the SC faction AFTER completing the quest , which means my necro shouldn't be flagged Silver Crown, due to the fact he hasn't completed it.

Furthermore I am bothered iin my main quest because of this matter : I have to see the great Dryad but to do so , I need the help of a faction...in my case I can't contact any faction anymore ! It just doesn't sound fair, if I should be punished, please let me at least finish the faction quest I was doing to have a shot at the MQ even if I'm stuck at some rank point. As it is now I will never be able to see what everyone enjoys and all the cool stuff that is gonna be implemented.
Please consider my request, I did something wrong but I always enjoyed the RP context of the game, and I wish I could sharpen my character more and not be stuck because I did trash at one moment after running all over the place late in the night in a (at that time) buggy zone with complicated text input in a non-native language. I know a necro looking for mercy is not common, but this is my request. May it be granted.

Wiz
03-27-2006, 10:12 PM
You destroyed an important quest item. Noone's being unfair to you. You were just really dumb.

Dzillon
03-28-2006, 09:07 AM
Thank you for giving an official stance of the subject , which I was pretty much expecting. I'll stop spamming.

Birlic
03-30-2006, 05:46 AM
Taroceth seems to be bugged. I described my problem here (http://www.shardsofdalaya.com/forums/viewtopic.php?t=8042) (screenshot included). Did a forum search for Taroceth and I found out that I'm not the only person with the problem.

benny
03-31-2006, 07:46 PM
I'm having a problem with Thurkin's first quest involving the goblin disguise device and King Nazilak. I'm max kos to the goblins, and with the illusion on they still con scowling to me. When I hail king nazilak he doesnt respond. So I'm kinda stuck right now since I can't raise my faction with the council of innovation.

-benny

Hace
04-10-2006, 09:06 PM
Im having issues getting this quest started. Went to the dream, hailed the 3, and the final guy got 2 books but no note. Went to all three of the beginning people and all i get as a response is, "Hello There."

Trying to start this as a level 65 also.

Checked the bank to make sure i hadn't been in the sometime past and looked for the note but found nothing.

Xeldan
04-11-2006, 08:58 AM
Hace, what race/class are you? And what race/class were you at the time of trying to get the note?

Hace
04-11-2006, 07:01 PM
65 Dark Elf Enchanter at the time and when i tried to get it, i was the same.

Thorgrym
04-15-2006, 12:17 PM
I just completed the second step of the main quest. I have to give a big thank you to the quest designers for putting a nice involved quest out there that really gives you a great sense of lore and immersion into the world of Dalaya, it helps alot now and I have a much better time looking at the zones and understanding things now, as well as the zone names making a bit more sense than they previously did.

I have a question though. I completed the portion where i was required to run all over the place and talk to 8 different people as per Willam Defar's request. When I went back to hail him I gained an entire level at 35 (jumped me from 35 to 36 completely WITH a full XP debt) and I ws wondering if this is a bug or not in the quest?

Also just curious as to why the aug is only type 3 and not something you can put into your armor (type 5). Is there a specific reason it cant be put in a BP or something other than a ring?

Thanks again for putting in a great quest which Im enjoying tremendously.





Thorgrym

Xeldan
04-15-2006, 01:11 PM
The xp is intended. It's a fairly time consuming quest at that step for most any level of player(it took me a bit even as a wizard). It's also a fairly major quest series so it will be more rewarding xp-wise than your average quest.

The augment is type 3 because it's designed as a jewelry augment.

Onos Sideboard
04-15-2006, 11:44 PM
Hey, kudos on the main quest so far. I am especially fond of the set up of the Heartland factions. However, after choosing the Silver Crown as my faction, I have run into one annoying issue.

I'd like to request that the drop rate of the special heartland panther meat (not sure of the exact name) for the Cook's quest be looked at. I have had no trouble attaining the meat from owlbears and grizzlies, however I have killed around 40-50 panthers and have only been able to find one meat. I have killed far fewer grizzlies/owlbears and have gotten about 4 of each (around 7-10 of each killed.) I doubt they are dropping at the rate intended. If they are dropping as intended, I think bumping the drop rate up slightly wouldnt do the quest harm, as the rarity of them has made this one step very monotonous and time consuming.

Deria
04-15-2006, 11:54 PM
Drop rate on panther meat is ok , did that quest like 5 times , took a bit farming yeah!
But faction quest piece farming is never easy , youll get there :)
I had a harder time to get the grizzly bear flanks .

Well eitherway, I did finish the MQ , and i loved every part it!

Big Compliments to those involved making it !!!

Onos Sideboard
04-16-2006, 12:04 AM
Yeah talk about your bad luck... I just killed 10 more panthers and got 4 of the meats. Sorry for jumpin to conclusions, guess I just ran into some really tough luck.

Aillar
05-01-2006, 03:42 AM
I went to the Dryad and did the faction spy work.

I'm supposed to be prompted to head to the sister up the shore. She mentions them but they don't give me any prompting of what to do.

Being a evil/lawful necro, is there any point in continueing on with the dryads or should I just join the dark side and move on?

Adfain
06-08-2006, 04:10 PM
Yeah talk about your bad luck... I just killed 10 more panthers and got 4 of the meats. Sorry for jumpin to conclusions, guess I just ran into some really tough luck.

I was having the same issue with the golbin scout beads for the council faction quests, went like 50 kills with only 1 then got the last nine in probably the next 40 kills. Was real odd.