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View Full Version : Please please fix recourse effects!!


Danzig666
05-20-2003, 11:27 PM
As I'm approaching the higher levels of Shadowknightdom, I'm starting to worry about my usefulness. Mainly because aside from pets (barely) and lifetaps, the only spells that are feasible to use in every fight are our draining spells. Not only are they a decent debuff, but they (should) give a little boost too. Primarily this helps SKs try and keep up with the better melee classes, like rogues warriors and monks, who have stronger melee abilities. My fear is that at higher levels I'm gonna be a gimp because those spells dont work! Anyway, thats my gripe.

haloboycs
05-21-2003, 01:17 AM
if u want to solo, wait for fear to be fixed, if u want to exp NOW, start grouping with healers.

Danzig666
05-21-2003, 09:23 PM
that would be fine and all if I WASNT SO HORRIBLY LOGIN BUGGED. its kinda hard to run from zone to zone getting a group when you time out everytime you try to zone and have to spend 15+ minutes logging back in just to screw up zoning again.

Danmarr
05-27-2003, 11:01 AM
Wiz ya asked me to post the name of the spell so here it is:
Strengthen Death. Level 29 pet buff. Hoping to get the timer on it lengthened.

Also was wondering if you were planning on putting luclin and pop spells in the game. right now sks have some pretty useless spells (best thing is their siphon str, pets and taps). They have a couple nice slowdown spells. Not really needing to change their current spells, but if you add the pop&luclin spells would make things a bit nicer.

Just some thoughts on us lonely gimpling warriors