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View Full Version : is WR even considering a 65 cap? j/w


dayne
02-25-2004, 09:15 PM
:lol:

Nuralia
02-25-2004, 09:35 PM
Maybe, but it won't be gotten via normal experience. Basically, don't expect it until Wiz makes an announcement which you won't miss.

zodium
02-25-2004, 09:42 PM
For all intents and purposes, no.

I think the 61-65 idea was scrapped entirely.

Kaguya
02-28-2004, 03:11 AM
can we have the 60+ aa abilities? heheheh
puppy dog eyes to sway the vote :sadf:

zodium
02-28-2004, 03:17 PM
can we have the 60+ aa abilities? heheheh
puppy dog eyes to sway the vote :sadf:

No.

viperman550
02-29-2004, 04:28 AM
Is it possible to change the effects on the 61+ AA's? It probably would be a good idea to be able to change their effects, and lower their level requirement as a way of expanding the game once everyone has capped out their characters.

It will most likely take a crapload of time for us to get anywhere near AA cap but, it would be nice to have somewhere to advance to after that. As I posted about the quests before, it might be cool to add non-beneficial effects, just fun ones to keep us going.

I am sure people could come up with many ideas of what to do with these for fun, given that its even possible to lower the level requirement for the AA's.

Sean
02-29-2004, 08:05 AM
Is it possible to change the effects on the 61+ AA's?

Yes.

lower their level requirement as a way of expanding the game once everyone has capped out their characters.

That's the part we can't do.

And nobody has yet to max out their AA. I believe I'm the closest, but I've also been soloing for AA for.. a year now? Maybe. I'm not sure, but it's been a long time.

Rarok
02-29-2004, 07:01 PM
Seems the exp was flying by lately and at this rait new level 60's will be able to cap out within the month (something I do not want to see happen)